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Old 01-26-08, 11:27 PM   #1
Graf Paper
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By all means, Kpt. Lehmann, have a look. But, if it's one of those necessary evils we have to live with to avoid the evil CTD, then I'm willing to live with "Terminator" Trawlers.
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Old 01-26-08, 11:50 PM   #2
Amiral Crapaud
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And then Bernard, for the word of Thy Lord he carried, said to his tribe:
"And then Thy Lord should appear to us in the middle of the Atlantic, riding his burning bush... I mean trawler. His ever-burning never-sinking holy trawler.

...

Yes. Even Thy Lord has to adapt to local environement too if he wants to touch our cold submariners' heart with grace and make some impression. No kidding.

...

Now, in the name of St Bernard, protector of zig-zag walking and toxic smelly breath, would you please stop playing with my Schnapps, you'd be nice. Im not drunk enough not to slap you in the face, Himmel!"
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Old 01-27-08, 12:25 AM   #3
SurfnSea
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I'm willing to live with the steel bottomed HMS Bernard Trawler if it means no CTD. Our crew will just think of them as giant BBQ's on which we can roast our weinerschintzels.
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Old 01-27-08, 04:28 AM   #4
JU_88
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I had trouble sinking one too http://www.subsim.com/radioroom/showthread.php?t=129504

Tested them in single missions afterwards and they went down ok.
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Old 01-27-08, 08:18 AM   #5
Jimbuna
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Don't seem to be a problem in SM

Never bother with em in game....waste of ordnance
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Old 01-27-08, 08:26 AM   #6
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They are easy enough to evade anyway. you can even outrun them on the surface if its dark.
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Old 01-27-08, 10:16 AM   #7
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My problem is I added them to the early convoys because they were in those early convoys. (In real life they met the convoys on their last third of the crossing)
Once they get a bug up their propeller shaft to stay on you they can hold you down.
In a shipping lane near England where convoys converge escorts will then join in from new passing convoys and even in 1940 I had 4 on me at one time and as they ran out of DCes others would arrive.
I sank 2 a DD and a Frigate and hit the Ubertrawler but was eventually sunk by a corvette. The can dropped right on me and I watched it through the peri and clicked 10X. The can filled the entire glass and blew up. I went straight to the crew and watched them die in quick succession.
My fault for being in 45 meters of water but that is war and one takes a risk to kill the English particularly off the Irish coast to the cheers of the lads and lassies raising a mug for each English ship a burnin!
The trawler was the catalyst that save England from the evil U-46.
And if you look at the gunner on the MG platform manning his post while on fire you know this is a tuff bunch likely soccer fans from Manchester!:rotfl:

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Old 02-01-08, 03:31 PM   #8
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Quote:
Originally Posted by JU_88
I had trouble sinking one too http://www.subsim.com/radioroom/showthread.php?t=129504

Tested them in single missions afterwards and they went down ok.
i had that problem too but not with a trawler, but with a passenger/cargo.(it didnt sink).


and with the trawler i had some other problem, it was a bit jumpy after i shot a couple of rounds with my deckgun into it.(it sunk after flipping over 5 times)
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Old 01-28-08, 09:28 AM   #9
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Quote:
Originally Posted by Alain-James
And then Bernard, for the word of Thy Lord he carried, said to his tribe:
"And then Thy Lord should appear to us in the middle of the Atlantic, riding his burning bush... I mean trawler. His ever-burning never-sinking holy trawler.

...

Yes. Even Thy Lord has to adapt to local environement too if he wants to touch our cold submariners' heart with grace and make some impression. No kidding.

...

Now, in the name of St Bernard, protector of zig-zag walking and toxic smelly breath, would you please stop playing with my Schnapps, you'd be nice. Im not drunk enough not to slap you in the face, Himmel!"
:rotfl: :rotfl: :rotfl:
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Old 02-01-08, 02:53 PM   #10
Wreford-Brown
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I have the same problem with 'invincible' ASW trawlers. Last night it took THREE torpedoes to finally put one down
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Old 02-01-08, 02:56 PM   #11
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Quote:
Originally Posted by Wreford-Brown
I have the same problem with 'invincible' ASW trawlers. Last night it took THREE torpedoes to finally put one down
Will be fixed in the 2.1 update
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Old 02-01-08, 03:45 PM   #12
Wreford-Brown
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Wreford-Brown
I have the same problem with 'invincible' ASW trawlers. Last night it took THREE torpedoes to finally put one down
Will be fixed in the 2.1 update
Thank you to the whole GWX team for putting up with us whinging Kaleuns
Your never ending hard work is truly appreciated.
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Old 02-02-08, 08:24 PM   #13
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i aswell have been having problems with these "terminator" trawlers, I rammed one the other day, and it sunk fine, but you pump a fish into it, and its not only still in one peice, but still battleready!!! something must be done aboot this
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