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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Iceberg modding problem "help needed".
I have re-textured all icebergs to be compatible with GWX 2.0. I have a major problem which is holding up the delivery process to you.
When I try to repackage the files back to DAT format I using the "DatTexExtract" Application I get an error as follows; "Import failed: wrong colour depth [32 bits]". I have reduced the colour depth down to 16 bits and even went 2 bits, having change it to grey scale and copied and paste into selection etc etc. I am at a loss as I have re textured many things since I became a modder and for some reason this is causing me to head butt the wall many times ![]() |
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#2 |
Stowaway
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You never mentioned you tried 24 bits, have you tried that yet?
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Yea sorry that one to....
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
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I had errors like that when I was using a skin packer, it usually meant that the the image had to be that color depth. Have you tried putting it in as 32 bits?
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Yes I have matey, I've tried all the varing bits 2,16, 24, 32, grey scale, black and white etc
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Just worked for me.
![]() Ven, what did you do? Create a brand new TGA or edit the extracted version? The image must be 1024 x 512, 16 bit and RGB 8. Also, take note, the file name has a odd space in it - iceberg3 .tga
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#7 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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I've been sitting here all day
![]() ![]() Can I please send the TGA to you to have a look at and see if you can get it into the DAT format ? I think I need the big guns for this mod to work ![]() |
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Sure. EDIT - Read you post backwards, lol still early here.
Send it mate. ![]()
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#9 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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You are my hero
You are my hero
![]() Its zipped WinRAR with all the iceberg folders ready to go straight from the game file structure and the evil TGA is in the folder called new TGA, its only about 3 meg here it comes via PM. |
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#10 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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All done and PM'd.
It's a case of..........DoH! ![]() ![]() No worries mate, glad to help.
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#11 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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![]() ![]() ![]() ![]() This thread is now done with Danlisa pointing out my blunder in not noticing that the Alpha Channel was the cause. ![]() ![]() Danlisa thank you mate; now I've got forward progress ![]() ![]() |
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#12 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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reference my last, I'm bogged.
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#13 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Downloads: 45
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Ven, I have to go do some RL stuff.
If you're still having trouble, send me the files and I'll pack them later. ![]()
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