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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
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This game reminds me a lot of a old super nentendo game, PTO 2 i think it was called. but with bigger real time booms.
PSA is pretty damn cool, but there is a lot of managment to do, A LOT and it takes some getting used to all the ins and outs for supply and demand of troops,fuel and ammo. The only thing i would really want to see done diffrently is the ship customization. kind of like... Navy ops? just being able to make my own steel monsters from scratch would have me NEVER putting this game down. |
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#2 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
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You should try the PS2 version of PTO (it's called PTO4). I was hoping to find something like it for PC and haven't yet, but PS and PSA are the closest I've found so far... And yes, I hate the micromanagement. I usually leave all my bases on AI control to keep from having to deal with the day to day stuff.
Just not enough options for creating my own ships (no one can top my battleships in PTO4 for sheer firepower and durability, and my carriers aren't bad either)
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#3 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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PTO 4 was a good game in some respects. the customability was good, but there was horrible pathfinding issues. the planes look like flying soap boxes. And for some reason subs are the most godlike weapon out there. At least the german ones are, all i needed was 5 subs to every base and they could sink any fleet. but being able to fight over the whole map of the war was pretty cool.
Navy ops is funner, but the whole teching up to lasers and missles stuff ruins it for me. but being able to put whatever the hell you please on a ship is awesome. Three 3 turrets with 3X 18' on bow and stern firing broadside all at once. that ship should tip its self over! that games one flaw was its missions and the whole sailing it alone thing. |
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#4 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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What's the deal with PS:A? From what I can gather, it was released in Europe earlier this year, to somewhat mixed reviews. Is it being re-released in North America this month? Is this a patched-up version, or was the European one more of a beta?
I'm actually looking forward to this one. I played the original Grigsby WITP years ago, eagerly purched the Matrix revamp when it was released, and then realized that at an average of ten minutes per 1 day turn, factoring in job, wife and maniacal 17-month-old son, I could perhaps finish it sometime between 2015 and 2025. At the expense of SH4. So I'm looking for a somewhat simpler fix for my Pacific theater strategy cravings. For all the complaints I read about micromanagement, it can't possibly top WITP! |
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#5 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
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PTO IV and the entire "Naval Ops" line were actually released on the PC but only in Japan, so if your Japanese is good your in luck! I'm surprised that they actually translated the PS2 game and not the PC version as you'd think that it was by far the more profitable platform for strategy games, in the West at least.
AS far as PS Allies goes yes it is a patched version of the Euro release the UK release was screwed by the publisher's last minute decision to change the copy protection on the DVDs. A patch for the UK edition should be out any time now. Last edited by Sonarman; 01-24-08 at 05:53 PM. |
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#6 |
Swabbie
![]() Join Date: Nov 2006
Location: New England
Posts: 5
Downloads: 5
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Trying to find a comprehensive list of units added to Allies is proving quite frustrating...
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~Rob Theriaque |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Couldnt this be an alternative?
http://www.matrixgames.com/games/game.asp?gid=351 Admirals (Addon) is still in development but the first version got very good reviews. Gameplay seems to be what PS promised but not delivers and screenshots look good too imo though max resolution 1024*768 sucks a bit. ftp://ftp.matrixgames.com/pub/WarInT...EPreview13.jpg ftp://ftp.matrixgames.com/pub/WarInT...AEPreview7.jpg
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#8 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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Here is the comprehensive list of all units available in Allies: [USA_SHIP] Baltimor CA Benson DD Casablanca CVE Clivlend CL Colorado BB Elco Torpedo Boat Essex CV Evarts DE Fletcher DD Gato Submarine Iowa BB LCT5 Transport Lexington CV Liberty Transport Simarron Tanker [USA_AIR] A-20 Medium Bomber B-17 Heavy Bomber B-24 Heavy Bomber B-24-T Air Transport B-25-AT Medium Bomber (attack) B-25-BM Medium Bomber B-29 Heavy Bomber F2A2 SB Fighter F2A3 SB Fighter F4F SB Fighter F4U SB Fighter F5U SB Fighter F6F SB Fighter F8F SB Fighter F8F2 SB Fighter OS2U Catapult Scout P-38 Fighter P-39 Fighter P-40 Fighter P-47 Fighter P-51 Fighter P-80 Fighter PBY Scout Hydroplane PBY-T Transport Hydroplane SB2C SB Dive Bomber SBD SB Dive Bomber TBD SB Torpedo Bomber TBF SB Torpedo Bomber Ventura Medium Bomber (PV-1) [JAP_SHIP] Agano CL Akagi CV Akizuki DD Daihatsu Transport Hokoku Transport I58 Submarine I400 Submarine Kagero DD Kaiten Manned Torpedo Kazahaia Tanker Mogami CA Myoko CA Nagato BB Otsu-Gata Torpedo Boat Shimushu DE Taiho CV Yamato BB Zuikaku CV [JAP_AIR] A5M4 Fighter Claude A6M Fighter Zeke (Zero) A7M SB Fighter Sam B5N SB Torpedo Bomber Kate B7A SB Torpedo Bomber Grace D3A SB Dive Bomber Val D4Y SB Dive Bomber Judy F1M Catapult Scout Pete G4M Medium Bomber Betty G4M-T Air Transport Betty G8N Heavy Bomber Rita G10N Heavy Bomber H8K Scout Hydroplane Emily H8K2B Transport Hydroplane Emily J7WJ Fighter J7WP Fighter Ki-21 Medium Bomber Sally Ki-43 Fighter Oscar Ki-61 Fighter Tony Ki-67 Medium Bomber Peggy Ki-84 Fighter Frank Ki-96 Fighter Ki-100 Fighter Ki-100-1 Fighter M6A Sub-based Seaplane (I400) N1K-J Fighter George P1Y Medium Bomber Frances P1YS Fighter Frances [BRITAIN_SHIP] Canonesa Transport Dorsetshire CA Eclipse DD Fiji CL Hood BB Hunt DE Illustrious CV KingGeorgV BB MTB Torpedo Boat Tempest Submarine Tribal DD Sildra Tanker [BRITAIN_AIR] Barracuda2 SB Dive Bomber Beaufighter Medium Bomber Blenheim4 Medium Bomber F2A2_ENG SB Fighter Huric2c Fighter LancasterB1 Heavy Bomber Lancaster-T Air Transport PBY_ENG Scout Hydroplane PBY_ENG-T Transport Hydroplane SeaFire SB Fighter SeaFuryFB11 SB Fighter SeaHuric2c SB Fighter Spit5c Fighter Swordfish2 SB Torpedo Bomber TBF_ENG SB Torpedo Bomber VampirFB9 Fighter Ventura_ENG Medium Bomber (PV-1) Walrus Catapult Scout [GERMANY_SHIP] Bismarck BB (Battlecruiser) Kormoran Transport Narvick DD Nordmark Tanker S1939_40C Torpedo Boat U-Boat7 Submarine [GERMANY_AIR] Ar196 Catapult Scout Ar234 Medium Bomber Bf109G10 Fighter FW190A3 Fighter Ju87D Dive Bomber Ju88A4 Medium Bomber [NETHERLANDS_SHIP] Amsterdam Tanker DeReutar CL TM Torpedo Boat Zaandam Transport [NETHERLANDS_AIR] F2A2_HL SB Fighter FokkerD21 Fighter OS2U_HL Catapult Scout [USSR_SHIP] Cruiser26bis CA Kirov Maxim Gorky Komsomol Transport Krasnodar Tanker Azerbaijan PikeV Sch Type Submarine TK Torpedo Boat [USSR_AIR] A-20_USSR Medium Bomber I16t24 Fighter Il2 Medium Bomber Il4 Heavy Bomber La5FN Fighter OS2U_USSR Catapult Scout PBY_USSR Scout Hydroplane Spit5b Fighter Yak3 Fighter Yak9T Fighter |
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#9 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
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#10 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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With the game editor or my editor (particularly my editor), you can set up scenarios as you wish, with whatever units you wish, then play out the battle. Can't say the AI in game is always the greatest, but the battles are a sight to behold, with all the activity and fireworks.. The game is highly moddable too if you're in to that. You can control all units too. Remember the game Fighting Steel? With the editors, the tactical part of this game is Fighting Steel x10 in fun, modernized. TT |
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#11 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
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Ya i remember that game. I now must get PSA and now your editor for Bismarck killing sprees.
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#12 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
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I have played both Pacific Storm: Allies and Battlestaions Midway recently and while i was bouncing in between them both. After playing them both for a week, Pacific Storm needs some serious work in some areas.
What Pacific Storm has done with overall scale of combat is fantastic, there is no game out there that lets me send 100 planes and 50 ships out to fight against the exact same in a 3-d slug fest. Theres tons of scenarios that you can play out that never happened in the real pacific war. The damage system can make or break some fights with one good shot. Free Camaign is wicked to fool around in. But were Pacific Storm fails at is the overall speed of combat that i get when im playing Battlestations it feels like everything is moving at a snails pace. divebombing or torpedo runs in both games are compleatly diffrent, Battlestations makes it far more hair raising while Pacific Storm just has me using compression so i can finally release my bombs. Heck i was expecting a little more realisim from Pacific Storm with how the Guns fire. But what i got was BB's firing straight lines at maximum range. I cant even fire the guns myself, and that was extermely dissapointing. Sound is another thing that just dosent quite make the cut the guns sound more like im hearing them from a submarine 300 feet below the ship most of the time. Engine noises cut out on me and sometimes i dont even hear my planes machineguns fire. Lets not forget Navy Ops and its awesome ship builder! I wish i could take all three games a fuse them togeather to make Navy Pacific Ops: Battlestations Midway so i can get all the goodness of three games and have them fix all the badness that they have. |
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#13 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
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PSA is a more Real time game becuase it takes time to get to the enemy and attack while Midway is just an arcade game becuase i never seen 18 in guns move on a dime with 5 second reload times and have shorter range. i am going to get PSA this weekend and does it need a Pixel Sahder to play at the bare min?
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#14 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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Agreed, I loved the gritty post-processing effects in Battlestations Midway, but the gameplay was just ridiculously gamey. And linear. Zzzzzzzzz.
I can see there's a lot of potential for modding PS:A, and the fact that it includes a full strategic mode is vey exciting too. I know it's not going to appeal to the grognards much, because from what I've read, historical accuracy goes out the window when you can research SAMs and bioweapons in 1942. But still, think of it as a tricked-out modern 1942:Pacific Air War, with all the bangles and beads of 21st century gaming technology. I'd like to see a fleshier ship-set, too, but the models they do have look pretty detailed. |
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#15 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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Yeah, PSA sound definitely needs some improvement. I've done a little work at it, a lot of the problem is there are too many units generating too many sounds and it swamps the sound card. They have the sound radius set to 2600 meters for each unit. I've managed to lower the sound radius to under 1000 which has helped immensely with sounds cutting out. Swamping is greatly reduced. Again, lots of room for modding adjustments.
Yes, it's a shame that you can't control the big guns on the ships. I think the devs had plans for this, but it hasn't happened yet. The good thing is you can drive all units, including ships, and at least man the AA, torpedos, on all. The devs have been working on the AI, and with the North American version of PSA coming and the UK patch for the UK version coming in the next few days should bring some good changes and also bring the two games in sync. BSM and Enigma were the last two games I remember where you could man all ship units. Don't know about Navy Field, haven't tried it (maybe it's just MMO?). BSM had great graphics and ideas, but I found it too arcadish. The game has no mission editor, a major drawback, and it is locked up tighter than a drum. After almost a year, I have managed to crack the game files but have not written an unpacker because I'm not real serious about BSM, and it would be a lot of work. Enigma is getting pretty old at this point, though I hear they are working on a sequel. My great disappointment is Silent Hunter 4. Great game otherwise, but I had hoped they would allow at least the ability to drive the ship units, but they didn't. My hopes are they make a Destroyer Command like game out of SH4, like they did SH2. SH4 is spectacular, and you can set up amazing ship battles in the mission editor. The trouble is that you can't control anything but the submarine and watch (or torpedo). TT Edit: Pixel shaders. PSA requires DirectX9c. It does make use of pixel shaders. Last edited by timetraveller; 01-29-08 at 09:37 AM. |
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