![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Do you consider the "Show Dead Platforms" filter a cheat? | |||
Yes |
![]() ![]() ![]() ![]() |
33 | 45.21% |
No |
![]() ![]() ![]() ![]() |
30 | 41.10% |
Only in Multiplayer |
![]() ![]() ![]() ![]() |
10 | 13.70% |
Voters: 73. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#16 | |
Electrician's Mate
![]() Join Date: Aug 2003
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate
Posts: 132
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#17 |
Watch
![]() Join Date: Sep 2001
Location: Europe
Posts: 28
Downloads: 22
Uploads: 0
|
![]()
Yup, it was so in 688(i). I still play it
![]()
__________________
A war at sea... A war with no battles... no monuments... Only Casualties |
![]() |
![]() |
![]() |
#18 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
I thought you could always check that sort of thing in the captain's quarters? I'm positive that goal status was displayed, which often sucked becuase avoiding counterdetection was a frequent goal....
__________________
![]() |
![]() |
![]() |
![]() |
#19 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
|
![]()
Same here.
You can always check status screen , and make decision about launching new torps. Sometimes it's a hell up there - and you can get a lock on the contact to see the contact data on the DEMON. Dead platforms - how is it modelled now ? Do they still disapear after certain time ? I remember in SC dead platforms saved my sub a couple of times - just because torpedoes locked on to them. I remember I used to look for the wreck after mission using active and Hi Freq. |
![]() |
![]() |
![]() |
#20 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
They vanish after time .. minutes or so. Would be nice if they could stay for ever.
It would be also nice to be able to put rocks and wrecks in the mission editor to fool active sonar. |
![]() |
![]() |
![]() |
#21 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
|
![]()
That's it.
|
![]() |
![]() |
![]() |
#22 |
Watch
![]() Join Date: Sep 2001
Location: Europe
Posts: 28
Downloads: 22
Uploads: 0
|
![]()
ML, if you're talking about 688(I), yes, goal status was displayed in the Captain's Quarters indeed. Kills and object launches were not though
__________________
A war at sea... A war with no battles... no monuments... Only Casualties |
![]() |
![]() |
![]() |
#23 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]()
There should be a "Maybe" in the Poll. I can't make a decision whether it is or isn't a cheat.
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
![]() |
![]() |
![]() |
#24 |
Seaman
![]() Join Date: Jan 2004
Location: Toronto, Canada
Posts: 33
Downloads: 112
Uploads: 0
|
![]()
It is a cheat lol Showing Dead platforms is showing something your not supposed to see.
What I would like to see is maybe more sounds coming from sinking and broken up boats - that way we have a non-cheating way of confirming if something is dead or not. Maybe add some debris in water for some effects. But the sound of ships breaking up and flooding should be louder so we can pick it up on sonar and confirm the death of units instead of using cheats and mission status - that would be the most realistic. ![]() |
![]() |
![]() |
![]() |
#25 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
|
![]()
How about looking at the Game Status screen to see what kills are expected and what the goal descriptions are?
Normally, I would stay this stuff and more is cheating, but there are so many missions that you have no chance of winning, since the designer doesn't give you a clue as to what must be done ... that I say "who cares?". Yesterday, I was playing a mission where you has to: (1) Approach within a certain range of a non-specific target. (2) Hold periscope contact with it for over two minutes. The briefing said "identify the boat carrying terrorist cargo". How was I ever going to know that I needed to do the above? --- I recently realized something SC/DW missions which are poorly designed suck big time. When I used to play Combat Mission and played poorly designed missions, simply because the scoring system was very basic, even badly designed missions played better than SC/DW badly designed missions.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
![]() |
![]() |
![]() |
#26 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Bad mission design is no excuse for the sim designers to make Truth information available to players (without having the option to disable it).
__________________
![]() |
![]() |
![]() |
![]() |
#27 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
It IS a cheat
![]() ![]() I think it's just the fact that I like to rub it in the sinking platform's face while she's going down.
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#28 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
It is a cheat.ANd i dont use it. I even dont use linked data sometimes. It kills the fun of hunting.
![]() |
![]() |
![]() |
#29 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#30 |
Loader
![]() Join Date: Jan 2008
Posts: 88
Downloads: 0
Uploads: 0
|
![]()
I voted for "No" option.How "3D view" or "show dead platforms" options can be cheats?The only cheat in both SC and DW is the "Show truth".
Because,when you turn off both auto crewmen and "Show Truth" everything depends on your sonar operational skills only.And there is a situation when you can see only that you are actually able to see due to your sonar operational skills.If you cannot operate the sonar well-you will not see anything sensible.I mean "Show dead platforms" or "3D view" bring very little or completely no help to you during gameplay. The main idea of the discussed option is just to bring some fun to the very sophisticated,complicated and serious sims.People like admiring their Seawolf class submarines cruising through beautyfull water,like to know that this power is totally under their control.People like to see the results of their skilled engagemets-dead platforms,destroyed by their torpedoes or missiles. ![]() Best regards, Stan. |
![]() |
![]() |
![]() |
|
|