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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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I will beg to differ on the command room lag issue. I have a fairly low spec PC now (Athlon XP3000, Radeon 9800 Pro 128MB, 1.5GB RAM) and often have lag in the command room. I also experience it on the bridge. (And occasionally in a storm when looking through the scope, but I think that's the extra wave textures' fault).
Maybe I'm wrong, but I have a feeling it's down to the crew uniforms or general resolution increase of textures. For example, loading a fresh save in a storm. All the watch crew wear regular clothes (old bug). Framerate is very sluggish and laggy. If I swap the crew so they're all wearing their identical heavy weather gear, the frame rates come back up to normal. Also if I remove a crewman or two from the bridge all is back to normal. So I'm assuming it's due to the variety and resolution of the crew uniforms in my case, due to my card struggling. Happens at any time, no matter if I am near a convoy or not. Also happens in the training missions when the loading time is short (hence not all .mis layers loaded I guess). After playing for a long time when the memory is more used up, it tends to be a little worse, naturally. I use 2x AA, which makes the difference. Without it I have almost no lag, but I have ugly graphics which make for ugly screenshots, so I can't bear to switch it off! I think I'll try lowering the res of the crew uniforms, assuming Paint Shop Pro will cope with any layers and transparencies that might exist. I'm not experienced in the ins and outs of .tga files. |
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