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Old 01-23-08, 06:35 AM   #1
Reece
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One problem with the hires mod is that the screen can change to the new size but the mouse cursor doesn't change, try this: in high res mode move the cursor to the right and the the bottom, you will notice that it disappears by the amount of pixels above the 1024x768, this may be causing plotting errors since the navmap relies on the mouse cursor, once again just a thought!
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Old 01-23-08, 06:54 AM   #2
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I think his problem is that his computer scales the game wrong. Normally, in 1024x768 geometry looks like this:



If you scale that to 1280x800 (which is +25% horizontally but only 4,17% vertically) and ignore the aspect ration it will look like this:



The circle is not a circle anymore and there the angle in the box is not at 45° anymore (deadly if you rely on measuring angles on a map...)

As I said, I never played in that resolution, but I would expect that the software keeps the aspect ratio? Did nobody else experience this problem when playing in 1280x800?
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Old 01-23-08, 08:51 AM   #3
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I've never ran the game outside 1024x768, but this is the exact reason I won't change to an LCD screen as they seldom come in a 4:3 ratio size, unless you get a large one that does 1600x1200, but my PC can't cope with that resolution in anything but really old games, and I'd rather not have everything blurry!

I would guess the only solution is to run the game in a window of 1024x768 or of the same aspect ratio. If the laptop screen is 1280x800 then there's not really much of an option to increase it (only 32 pixels extra vertically, and the title-bar of the window will account for most of that). You will just have to live with not using all of your screen.

It's a problem of any game with views mostly based around textures rather than full 3D. For SH3 this is the map screen, periscope views etc.
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Old 01-23-08, 08:55 AM   #4
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I hate widescreen. The lobby should be ... punished.

I still have a 4:3 notebook, a Thinkpad T41 with 1400x1050. However, game wouldnt start in that resolution, it falls back to 1024 when starting the game (yes i followed the howto in the wiki).

But I doubt 1400x1050 would run smoothly anyway, it's bad enough already
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