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Old 01-22-08, 02:10 AM   #1
GoldenRivet
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looked into the workaround... good thinking.

If it happens again i'll give it a shot...

OLC i have to tell you mate... your GUI and GWX2 are the top two mods out there for SH3 in my book.

I used to be a really active flight instructor and the E6B flight computers I used to have to teach people to use were similar in operation to the pull down Range & AOB finder... that thing and I get along quite well.

Nice Job.

I think this is probably answered in the other thread but one thing i have noticed is that the map screen never dims for night operations. is that related to your GUI?
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Old 01-22-08, 07:42 AM   #2
onelifecrisis
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Quote:
Originally Posted by GoldenRivet
looked into the workaround... good thinking.

If it happens again i'll give it a shot...

OLC i have to tell you mate... your GUI and GWX2 are the top two mods out there for SH3 in my book.

I used to be a really active flight instructor and the E6B flight computers I used to have to teach people to use were similar in operation to the pull down Range & AOB finder... that thing and I get along quite well.

Nice Job.

I think this is probably answered in the other thread but one thing i have noticed is that the map screen never dims for night operations. is that related to your GUI?
Thanks

Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems ) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way.
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Old 01-22-08, 08:24 AM   #3
Abd_von_Mumit
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Quote:
Originally Posted by onelifecrisis
Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems ) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way.
Hmm. I see and I understand that this is your mod and you are entitled to do it your way. But maybe at least a small, tiny, hardly visible night/day indicator somewhere? It wouldn't be certainly as useful as full filter, but at least it would help a little.
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My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 01-22-08, 08:33 AM   #4
onelifecrisis
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Quote:
Originally Posted by Abd_von_Mumit
Quote:
Originally Posted by onelifecrisis
Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems ) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way.
Hmm. I see and I understand that this is your mod and you are entitled to do it your way. But maybe at least a small, tiny, hardly visible night/day indicator somewhere? It wouldn't be certainly as useful as full filter, but at least it would help a little.
SH3 already has one. It's called a clock. :p

Seriously, that's what I use.
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Old 01-22-08, 08:40 AM   #5
Abd_von_Mumit
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Abd_von_Mumit
Quote:
Originally Posted by onelifecrisis
Yes, my mod removed the night filter... long story and suffice it to say that I'm not entirely happy with that solution (and neither are a lot of other people it seems ) but no filter is better than the stock filter IMO, and I've already spent too much time trying to find a middle ground that I'm happy with and (I had hoped) others would be too, so I've given up on it for now.

Normally when people object to something in the mod I have a very good explanation for why it was done - everything in the mod was very well thought through if I say so myself - but when it comes to the night filter my excuses and explanations get a bit wooly, so I'll give you the bottom line: *puts on childish voice* it's my mod and I want it that way.
Hmm. I see and I understand that this is your mod and you are entitled to do it your way. But maybe at least a small, tiny, hardly visible night/day indicator somewhere? It wouldn't be certainly as useful as full filter, but at least it would help a little.
SH3 already has one. It's called a clock. :p

Seriously, that's what I use.
I know IRL a navigator always keeps track on sunrises and -sets, but I don't do manual navigation and just clock is not enough for me. Most of the time I'm have the nav. map focused, I rarely come out to bridge (partially because my game freezes then for a quite long time because of low PC specs) and the night filter is the main source of night/day info. If you say 'no' I'll surely yunderstand that, but I still think a kind of indicator would be useful as there is no filter any more.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 01-22-08, 09:29 AM   #6
onelifecrisis
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Quote:
Originally Posted by Abd_von_Mumit
I know IRL a navigator always keeps track on sunrises and -sets, but I don't do manual navigation and just clock is not enough for me. Most of the time I'm have the nav. map focused, I rarely come out to bridge (partially because my game freezes then for a quite long time because of low PC specs) and the night filter is the main source of night/day info. If you say 'no' I'll surely yunderstand that, but I still think a kind of indicator would be useful as there is no filter any more.
Arrrgh!

Alright! FFS I'll add one.

And stop asking so bloody nicely will you!?
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Old 01-22-08, 09:38 AM   #7
Abd_von_Mumit
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Quote:
Originally Posted by onelifecrisis
And stop asking so bloody nicely will you!?
You smoke too much and your lungs probably turned crap allready, so will you please let us have the mod fixed before you die?!

:p

PS. I'm a heavy smoker too, so I feel I have right to say something like that, cause I'll probably die soon too.
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My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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