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Old 01-21-08, 11:37 PM   #1
Ducimus
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Its a behavior that i beleive is a result of some changes in patch 1.3.

Ive seen it often myself, and i bleive its a result of 1 or 2 things:

1.) destroyed convoy leader. This was a bug before, im pretty sure it was fixed though.

but most likely

2.) Lost contact time. See here for details.

I think after so long, the idle escort in question will rejoin the convoy if it doesnt get too far away from him. Before patch 1.3, i used to alter the lost contact time in TM, after patch 1.3, i left it at its default.
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Old 01-22-08, 12:12 AM   #2
Fincuan
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I've seen this happen when one of the convoy's ships is stopped dead in the water(or going slow). The rest of the convoy decides to wait for him, and the party is ready to begin It looks quite funny when a convoy of over 20 ships tries to find their position around their damaged comrade.

Other times, when damaged ships aren't around, the escorts seem to imitate Bungo Pete and stop to listen. This used to happen quite often in 1.3 when several escorts were searching for you, but isn't imho so common in 1.4.
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Old 01-22-08, 02:16 AM   #3
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i shot a torpedo at one of the idle ships, his ass moved pretty quick when he spotted the torp coming his way. never found me or even picked up a scent.
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Old 01-22-08, 06:57 AM   #4
Travis Reed
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What I like doing is sneaking up on small convoys (usually 2 merchies and 2 escorts), sinking the merchies wihtout being detected and watching the escorts run around as if not knowing what to do, then eventually form up line astern and sit there, doing nothing. And yes, I've seen plenty of star shells (usually nowhere near me or even where my torps came from...).
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Old 01-22-08, 09:58 AM   #5
Seadogs
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Quote:
Originally Posted by Factor
i shot a torpedo at one of the idle ships, his ass moved pretty quick when he spotted the torp coming his way. never found me or even picked up a scent.
This has been my experiance as well.
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Old 01-22-08, 10:23 AM   #6
Rockin Robbins
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Yike!

It's like you guys are playing a different game! The only time I've caught an escort is when he was stopped and listening for me. Once an escort detects me, and in these @!$#$! RSRD 4 merchie, 5 escort convoys, they almost always do, three of them peel off on a coordinated attack. I set up one for a down the throat shot (not paring down the number of excorts means no shot at the merchies and dive. One pins me down, the other two zip back to the convoy.

In my present attack I missed the down the throat. Two zipped back to the convoy and after a few runs, the DD assigned to be my personal guide to hell stopped to listen. I went to periscope depth, found him optically and sent a friendly Mark 18 in his direction 1400 yards away. After a lifetime and a half of that stealthy but slow torpedo creeping his way, he woke the DD up with a mighty explosion! The DD merely started engines and resumed the hunt, calling in his other two buddies again. This still left one and possibly two escorts guarding the convoy, which had altered course to avoid me.

So I'm back to square 1, me and three dancing partners until two peel off back the convoy and I again plot the demise of my remaining foe. Then I will repeat the approach to the convoy itself from a different angle than perviously. This will go on all night game time (I know the pattern well now) until I get some clean shots at the merchies.

TM 1.7.1, RSRD, Natural Sinking Mechanics. Great game play. No pushover escorts, just in your face competence. Go figure.
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Old 01-22-08, 10:30 AM   #7
AVGWarhawk
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Quote:
the prolonged depth charge mod.
I experienced this after installing Petos longer evasion mod. I had one sub chaser stop and sit for close to an hour as the convoy sailed off thumbing their nose at me. He knew I was around, he was just waiting for me to show myself. I slunk away.
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Old 01-22-08, 02:20 PM   #8
DavyJonesFootlocker
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Never happened to me before and I use RFB. The merchants either high tails it out or the escorts stop to listen for the tell tail signs of a sub. When they do get it all hell breaks loose.The DDs usually try to trace back my torps wakes and start to methodically search out the direction pattern. Smart little buggers aren't they?

I did use TM last night on a custom mission. I ran out of torps and one last DD was around and looking for me. So, I surfaced at flank speed and the DD sped up behind me whilst the deck gunner was blowing chunks out of his hull. Being a hardcore simmer I was dismayed to find only 4 shots of the deck gun did him in and when he actually hit me hard no damage to sub. So, I take it TM is not for realism but more arcade like?
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