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Old 01-21-08, 11:20 PM   #1
Factor
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Default escorts idle after attack?

dont know whats up here, but after attacking a convoy, came in low and slow, hit three frieghters and two went down. beging stalking convoy right after the explosions. i begin tracking the escorts because surely they will be hunting me. so i approach the gaggle of ships trying to evade a violent plunge to the bottom, i ask the sound man to give me a bearing on the lead escort. he yells out the bearing, up scope, i look to see if the escort is gunning for me. nope, he is just sitting idle not really interested in moving, just content with shooting star shells into the air. second escort is just kinda chillin out there in the rear. seems like they would move, because they really are a sitting duck just hanging out watching thier cargo ships exploding in half.

has anyone had this happen.

using TM 1.7.5 and RSRDC_P2_TM_v221 and the prolonged depth charge mod.

any info would be apprciated.

thanks,
Factor.


thanks for any input.
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Old 01-21-08, 11:37 PM   #2
Ducimus
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Its a behavior that i beleive is a result of some changes in patch 1.3.

Ive seen it often myself, and i bleive its a result of 1 or 2 things:

1.) destroyed convoy leader. This was a bug before, im pretty sure it was fixed though.

but most likely

2.) Lost contact time. See here for details.

I think after so long, the idle escort in question will rejoin the convoy if it doesnt get too far away from him. Before patch 1.3, i used to alter the lost contact time in TM, after patch 1.3, i left it at its default.
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Old 01-22-08, 12:12 AM   #3
Fincuan
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I've seen this happen when one of the convoy's ships is stopped dead in the water(or going slow). The rest of the convoy decides to wait for him, and the party is ready to begin It looks quite funny when a convoy of over 20 ships tries to find their position around their damaged comrade.

Other times, when damaged ships aren't around, the escorts seem to imitate Bungo Pete and stop to listen. This used to happen quite often in 1.3 when several escorts were searching for you, but isn't imho so common in 1.4.
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Old 01-22-08, 02:16 AM   #4
Factor
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i shot a torpedo at one of the idle ships, his ass moved pretty quick when he spotted the torp coming his way. never found me or even picked up a scent.
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Old 01-22-08, 06:57 AM   #5
Travis Reed
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What I like doing is sneaking up on small convoys (usually 2 merchies and 2 escorts), sinking the merchies wihtout being detected and watching the escorts run around as if not knowing what to do, then eventually form up line astern and sit there, doing nothing. And yes, I've seen plenty of star shells (usually nowhere near me or even where my torps came from...).
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Old 01-22-08, 09:58 AM   #6
Seadogs
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Quote:
Originally Posted by Factor
i shot a torpedo at one of the idle ships, his ass moved pretty quick when he spotted the torp coming his way. never found me or even picked up a scent.
This has been my experiance as well.
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Old 01-22-08, 10:23 AM   #7
Rockin Robbins
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Yike!

It's like you guys are playing a different game! The only time I've caught an escort is when he was stopped and listening for me. Once an escort detects me, and in these @!$#$! RSRD 4 merchie, 5 escort convoys, they almost always do, three of them peel off on a coordinated attack. I set up one for a down the throat shot (not paring down the number of excorts means no shot at the merchies and dive. One pins me down, the other two zip back to the convoy.

In my present attack I missed the down the throat. Two zipped back to the convoy and after a few runs, the DD assigned to be my personal guide to hell stopped to listen. I went to periscope depth, found him optically and sent a friendly Mark 18 in his direction 1400 yards away. After a lifetime and a half of that stealthy but slow torpedo creeping his way, he woke the DD up with a mighty explosion! The DD merely started engines and resumed the hunt, calling in his other two buddies again. This still left one and possibly two escorts guarding the convoy, which had altered course to avoid me.

So I'm back to square 1, me and three dancing partners until two peel off back the convoy and I again plot the demise of my remaining foe. Then I will repeat the approach to the convoy itself from a different angle than perviously. This will go on all night game time (I know the pattern well now) until I get some clean shots at the merchies.

TM 1.7.1, RSRD, Natural Sinking Mechanics. Great game play. No pushover escorts, just in your face competence. Go figure.
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