![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Engineer
![]() Join Date: Jan 2008
Location: Lübeck
Posts: 211
Downloads: 0
Uploads: 0
|
![]()
Ah, I see. Must have been luck so far. But then I was not often in real bad weather yet....
|
![]() |
![]() |
![]() |
#17 | ||
Chief of the Boat
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#18 | |||
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|||
![]() |
![]() |
![]() |
#19 |
Engineer
![]() Join Date: Jan 2008
Location: Lübeck
Posts: 211
Downloads: 0
Uploads: 0
|
![]()
Magnetic torpedos do impact in my game as well. I am pretty sure that I read in some manual that magnetic torpedos will trigger on impact as well.
|
![]() |
![]() |
![]() |
#20 | ||||
Chief of the Boat
|
![]() Quote:
![]() Try training or a single mission or better still, create a single mission and set the eel to magnetic and say....2 metres depth ![]() |
||||
![]() |
![]() |
![]() |
#21 | |||||
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
|
![]() Quote:
![]() I was convinced that was not so. Sorry!
__________________
![]() |
|||||
![]() |
![]() |
![]() |
#22 | ||||||
Chief of the Boat
|
![]() Quote:
![]() ![]() |
||||||
![]() |
![]() |
![]() |
#23 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
Downloads: 0
Uploads: 0
|
![]()
For homing torpedos such as G7es or above, I found they work best using magnetic. If using impact pistols for homing, they hit ships but no explosion cuz they move like snake in result of improper detonation from improper angle. For impact pistols, I only use it if the sides of ships are at least 90 degree faced toward me and only use torpedos that aren't homing, preferly electric torpedos that doesn't create wakes.
|
![]() |
![]() |
![]() |
#24 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
|
![]()
What I do:
Calm weather: magnetic, 1m under keel. Larger ships will break their back when hit dead-center. Rough weather: impact, since passing 1m under the keel is not guaranteed because of the waves. I also tend to use 2 or 3, depending on target, when using impact. When I do a sternshot on a straight on 180 approaching escort: always magnetic, to avoid glancing shots on the bow. |
![]() |
![]() |
![]() |
#25 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
|
![]()
Anyways... BdU says we should shoot a magnetic and an impact at every ship right? After they've fixed that little issue with magnetics sensitivity
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#26 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
|
![]()
There are zero garuntees when using electircs and magnetic pistols.
Much like watching your favorite NFL team play. Sometimes the plays are spot on, other times they tank right the frick out. The use of alcohol has helped in these situations. ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#27 | |
Chief of the Boat
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#28 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
when i said i hadnt missed yet, what i should have said was, all my magnetic torps have hit so far because ive done the tutorials and one third of my first patrol in seas like a pond...... ive now done most of my first patrol and in a storm all my magnetic torps missed - used 5 to sink a single freighter, 2 went under because the boat was high in the water, 3 went off early!! hurrumph
|
![]() |
![]() |
#29 |
Gunner
![]() Join Date: Jan 2004
Location: In an Octopuss' Garden
Posts: 99
Downloads: 52
Uploads: 0
|
![]()
I'm not having much success with the torps set to mag. Some detonate prematurely and some pass harmlessly under no matter what depth setting. This is especially true for the type 2 torps
__________________
Smoke on the horizon captain! |
![]() |
![]() |
![]() |
#30 |
Engineer
![]() Join Date: Jan 2008
Location: Lübeck
Posts: 211
Downloads: 0
Uploads: 0
|
![]()
Hmm so far I seem to be lucky with the magnetic triggers. What's the weather when you are using them?
And regarding T1/T2 torpedos, I always wondered: Should you go by the description in the game? I.e. T2 are very faulty and shouldnt be used early in the war?
__________________
= CRY PTO = MITSH VBHIZ OSMWG OECEY MLZTO UMDFV TKORD B |
![]() |
![]() |
![]() |
|
|