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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Gamespot gives the release date as Q2 2008, most other sites dont have any date listed. :hmm:
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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LOL, Q2 2008 is the usual thing put up when the sites don't know for sure.
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#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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The way that Ubisoft announced the Add On a few months back, I think it's clear that it won't be free software, you will have to purchase it, and they are aiming for an April release date.
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#4 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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When they first announced the add-on didn't they say they wanted to release it in January/February?
Don't get me wrong I think it would be better if it would be released in April. It would give the devs more time to get rid of bugs etc. |
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#5 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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They released this:
"Silent Hunter IV: Wolves of the Pacific U-Boat Missions". This add-on is scheduled to be released in Spring 2008 and will add a number of additional features to the game, including a German Campaign in the Indian Ocean, new resources and submarines to use, as well as Hero crewmembers! Below are some of the details: German Campaign in the Indian Ocean: The new campaign spans from July 1943 until end of war, in May 1945. Players will operate from such far off Japanese naval bases as Penang, Singapore, Jakarta and Surabaya. Strategic Warfare: As the player rises in rank and experience he gains access to new strategic resources such as recon aircraft that track down enemy shipping and even battle groups that can help wipe out superior enemy forces. New Playable Submarines: Take to the seas in the long range Type IX-D2 U-boat and the revolutionary Walther propulsion type XVIII U-boat. Learn the strengths and weaknesses of these boats and how you can overcome even elite late war allied destroyers with high speed hit and run attacks. Heroes: Based on actual historical figures, these new crewmembers add a number of special abilities that can change the fate of battle and save the ship when the time is right, as well as adding historical color to the game. -------------------------- I don't think you'll see it before April. |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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marinesims.de puts it in Q4 '08. A really looong way to go, if they're right
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#7 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Considering the fact that work on the Add On started back in the Summer of 07, that would give the Add On more development time than the game, which was only allocated 11 months!
![]() I think you'll see it in April. |
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#8 |
Rear Admiral
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That much time and effort, its not going to be a "patch" by any means. Im more curious about how its going to intergrate itself into the current game. Some of the files are totally opposite, (US vs German TDC for example). Im thinking it's going to be a standalone addon, or some files like the dials.cfg and menu.ini file are going to be honking huge!
Oh wait.. and then theres the whole roster thing. Can't have germans as friendly and hostile at once. Other subtle problems most people wont realize.. is the current mission system. When scripting some Subron50 missions , i found that past a certain point eastward, the game woudlnt acknowledge any mission scriptings at all, it was really, odd. Instant i moved the mission a few grid sqaures west, it worked. Theres going to be alot of small, sublte, really stick it to the modder issues. So im really wondering if its a standalone, or intergrated. God help us all if its intergrated. |
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