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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jun 2005
Location: Notts UK
Posts: 163
Downloads: 167
Uploads: 0
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Oh i dont know about the Ducimus evil float planes... i've come to love them... especially when my flak crew shred em with the twin 20mm's hehehehe
joking aside i dive when i get the radar guy shouting.. "Bloodyhell here comes another one of those evil Ducimus planes, bearing *** degrees!" :rotfl:i'd rather not risk the guys on deck especially as the damn planes shoot up ya decking and drop nasty bombs on ya heads :rotfl::rotfl: i will have to look see if i altered anything else because my guys track planes and shoot as soon as i leave the gun (if the plane is in range) and i get no ctds at all. i put this in the post where i put the other changes but i'll put it here too this is also in the unitparts3balao.upc file ; UpgradePackSlot ; ;************************************************* *********** [UnitPart 1.UpgradePackSlot 1] ID= UpgAAGun NameDisplayable= Aft Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA, USHeavyAA, USDeckGun UserCustomizable=Yes IDLinkUpgradePackSlots= CTBackAA IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack40mmTwin [UnitPart 1.UpgradePackSlot 2] ID= UpgBowAAGun NameDisplayable= Fore Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA, USHeavyAA, USDeckGun UserCustomizable=Yes IDLinkUpgradePackSlots= CTForeAA IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack40mmTwin Last edited by Taurolas; 01-15-08 at 04:49 PM. |
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#3 |
Medic
![]() Join Date: Jun 2005
Location: Notts UK
Posts: 163
Downloads: 167
Uploads: 0
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if its on my balao it will be late 43... i may however have altered the conning tower to late model, buggered if i can remember now but i know i get no problems with the tower/guns or ctds with the items marked in red, only problem is i only ever see one crewman at the gun even with 2 shown in the crew slots.
i've taken out the sub and shot at planes myself and switched to conning tower view and seen streams of gunfire from both guns on my selected target so go figure. hope that helps. maybe i'm not clear on where they are mounted... both twin 40's are in the AA positions |
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#5 |
Rear Admiral
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Every time someone mentions planes in TM, i cackle with sadistic glee.
They WERE an utter joke before. Easily avoided, didnt do much damage, radar made them all but innefectual, and just generally a pest. Shoo fly, shoo! Now, even with radar, they are dangerous, and the threat they present is at more realistic level as compared to before. Not 100% realistic, but alot further in that direction. IF they arent dangerous, why have them in the game? That was my thought. Before, there was simply no reason they existed except to annoy. Now, they give an "oh s**t!" reaction! ![]() Those twin 40MM, ohhh I can see Mush's uberboat now. Be interesting seeing the matchup later on, although i know the twin 40's will win ![]() |
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#6 | |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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![]() Quote:
And as for Mush's SH4 variant of the Uberboat...well, stop thinking twin 40s...think dual quad 40s and whatever deck guns he decides to mount...
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#7 |
Rear Admiral
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RSRD makes its own changes to airplanes i beleive.
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