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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
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I've dumped the stupid renown thing all together... its not like the commanders had to "buy" their equipment.
I just edited the basic cfg to have all u boats and equipment to cost me nothing. And I'm not planning go overboard and buy 50 T5 torpedos for every patrol.... I will play my career within realistic boundries... just without the renown system. Speaking of which: What was the typical torpedo payload of a VII submaine? Would a commander have the choice to equip only electric torpedos if he so chose? And in the later part of the war how many acoustic torpedos would each boat have got allocated?
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#32 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
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I will be editing the basic.cfg then. I have a question on this fuel issue though. Abt has a point.
I always use my full batteries until they are at 60% or so, submerged at 2-3 knts, then re-surface. However, I do not set the speed manually, just Langzame Fahrt voraus or what is it called (the second one). That way the engines will run at say, 5,6 knts because the rest is used for charging. When recharged, the speed returns to the usual 8,9. I've done this in all my IX's and now VII's. You bet ya my fuel last longer if I also use my batteries to the fullest. There is NO way you will get back from the US in a VIIC with 8 knts and as little diving as possible. Batteries = free speed ![]()
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#33 | |
Eternal Patrol
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Renown:
No, captains didn't have to 'buy' upgrades or especially qualified personel. However, as the devs explaine in the beginning, upgrades are free later on; that is, later in the war boats come with upgrades that you had to 'buy' earlier, because more successful captains were able to obtain the newest, best stuff earlier than anyone else. As for qualified men, the devs said that they wanted it to feel like the best guys wanted to serve with you and they would say "no" if they didn't respect you enough. Maybe they should have made the renown 'invisible'. That way you would request equipment or personel and be granted or denied, and never be sure why. That would have been more realistic. Quote:
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#34 | ||
Helmsman
![]() Join Date: Mar 2007
Location: Aotearoa
Posts: 108
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![]() Recharging the batteries does use up diesel. Even just sitting on the surface at 0 kts on recharge will use up fuel. So you can't 'cheat' by just relying on the electrics. However it's not possible to run on the surface on the electric motors which is what a real u-boat could do to save fuel.
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#35 | |||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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2. What do you mean saying that they used batteries for saving fuel? IRL using batteries doesn't help to save fuel, in fact it's an opposite, as you need more fuel to recharge the batteries after than you'd need to make the same distance. :hmm:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#36 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,072
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Hehe, I think the worst flaw in the game is in the XXI, ok it goes faster submerged than surfaced, but as far as I know because it had stronger electrical motors than diesels, ever tried to snorkel around with it in calm seas? Set speed to 8 knots and watch where the needle stops. At 10 knots... Correct me if I'm wrong but when you're submerged your boat creates more drag because more of it's surface is covered with water or not? Guess that's not taken into account by the game, only the maximum speed the boat can reach surfaced and submerged... I can get about 53.000km (IIRC) range out of the XXI that way, bad thing is you're prey for the airplanes, because early on you don't have that snorkel radarwarning reciever.
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#37 | ||
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
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Rangereport current speed when recharging: 3392 km. Rangereport current speed when NOT recharging: 6670 km. Dunno if it is broke on other boattypes, but on the IXB is works as it would IRL. |
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#38 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Now run the same test surfaced @ all stop. Crank up the TC.
![]() Stooopido SH3. ![]()
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#39 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
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i asked for a max range when at all stop when recharging
N: Max Range 600 km ![]() "I thought it was impossible to go back out through the straights of Gib? Because of the currents you cant get back out submerged." - Steel Tomb I KNEW IT THOSE BASTARDS AT BDU ARE TRYING TO KILL ME!
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#40 | |
Eternal Patrol
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#41 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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If you use SH3 Commander, you can set your patrol grid to whatever you think is appropriate or realistic or fun (the choice is up to you).
8.25 is only the optimum speed for the type VII if time is an issue. If time is not an issue, which it almost never is in the uboat war, the slowest speed eats the least fuel and is the most "efficient". For example, in WWII Reinhardt Hardegan spent 23 days crossing the Atlantic practicing maximm fuel efficiency. Yet he had the fuel to make the return trip in only 10 days. In regards to fuel, the goal should be to keep your boat at sea for 56 days if possible.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#42 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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I think time is not a factor here. IN SH3 any lower or higher speed with VIIB type boat will LOWER your maximum range. With higher speeds you move faster but burn the fuel like hell, with lower speeds you burn less fuel per a certain amount of time, but you also move even "more slower" - thus burning the same amount of fuel at slower speed reduces the distance you can make compared to the optimum value of 8.25 knts. Am I wrong?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#43 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
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8kts is the prime speed for the IXB, anything lower or higher is a waste... especially lower... i can get about 40k klicks out of her at 8kts, thats far enough to go to the panama canal and have a joy ride on the western seaboard and back, ( rough estimate as i dont have exact figures off the top of my head)
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#44 | ||
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
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#45 | |
Loader
![]() Join Date: Apr 2006
Posts: 83
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