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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
Downloads: 0
Uploads: 0
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By the way, what do you use/prefer, TM or RFB? Best regards, fvd |
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#2 |
Rear Admiral
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Theres a "team working on RFB now instead of just one person?
Sweet! I hope they ratchet up the bar, so people will go use RFB instead of TM, so im no longer inundated with questions every time i visit the forum. Obscurity, how i long for thee! edit: psst, AVG uses RFB i think. Kind of a hint! Subliminal message. "real fleet boat, you know you want it!" |
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#3 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Rear Admiral
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Glad i retired from TM then. "teams" are inheirantly compedative, and i just dont want to go down that busy street again. Ill just give them lip service, and get the hell out of the way instead. :rotfl:
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#5 |
Lucky Jack
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This is very different here Duci. Lurkers RSRD is made to order. The Dave's ROW is made to order. Very much part of the larger mod package. RFB is concentrating on historical accuracy of the subs, weapons and abilities. What bases and when. What sub was available and what type of equipment for the given year. Squish it all together and super mod made to order.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Rear Admiral
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No no dont get me wrong, im acutally very happy about a formal team now. The thing is, i never WANTED, nor MEANT TO create a "supermod". My aim was much lower on the totem pole, to get the game playable.
I think i stuck with it so long, partially out of a sense of finishing what i started, partially from the lack of any team banding together to stand up and kick it up a few notchs. The ball just kind of bounced how it did, and here i sit with TMaru 1.7.5, and the honest truth is, its become way too much for one person to handle. There are so many little details, so many areas to futher polish, i can't possibly keep track of everything. A team is a neccessity in this regard. At its core, Tmaru is still Sh4 flavored to taste, and i think its served its purpose. Way i see it, my time is over, and theirs is just starting! ![]() Truthfully ive been waiting for this bit of news for a long time now. Two thumbs up to the RFB team! ![]() ![]() |
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#7 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
Downloads: 0
Uploads: 0
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![]() Quote:
You sound a bit "bitter" about your own mod and i can understand why. It's probably been a huge work (most of us will never know how many hours of work and sweat you have been trough to give us this mod) and we are very thankfull for it! I think it is indeed to much work for one person, maybe your mod ran out of hand for you alone... Anyway, what i want to say is: i hope you have a positive feeling at the end, despite of all the hard work and the many questions and reactions it returns because you have given SH4 a totally new dimension and made it a better game! Thanks and best regards, fvd |
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#8 | ||
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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