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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
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I always have two crews at stern quarters which I entirely switch between the Engines room and the quarters as necessary.
Then I just micromanage the rest of the crew according to fatigue
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![]() Last edited by TomcatMVD; 01-14-08 at 11:44 AM. |
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#2 |
Sailor man
![]() Join Date: Jan 2007
Location: Scotland
Posts: 50
Downloads: 104
Uploads: 0
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I'm a sadist
![]() I split full crew minus the "Torpedo guys" into 2 groups evenly matched (as much as possible)including officers, regarding skills,experience etc Then set 12 hour shifts,rotating full crew at 0900 and 2100 YES the torpedo crew get it EASY In submerged attack make sure "Torp guys" are at station and supported as neccessary 2 careers under me belt in 1.3 No problems ![]() Works so far in 2.0 maddysad
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"All men are brothers, like the seas throughout the world; So why do winds and waves clash so fiercely everywhere?" - Emperor Hirohito (1940) ![]() |
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