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Old 01-14-08, 08:25 AM   #1
AACherokee
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125?? Ok... then I'm happy he lost my track 3hours later ;-)

Yes, I already recognized that - I have been playing the SH Series for quite a long time now - but TM is new to me (this is my first career with it). I installed it, after an engagement with a CV-Taskforce where I was able to sink 3 Flattops without even beeing pinged by the escorts ...so I decided it is necessary to increase difficulty without loosing nice features like the external cam ;-)

Is the ROW Mod now compatible with Patch 1.4?

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Old 01-14-08, 02:06 PM   #2
Taurolas
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Hi AA

I would advise you look at the ROW thread, quite a few of the additions are 1.4 compatible, infact these were updated only a week or so before Leovampire passed away. I also use RSRDC 221 along with TM 1.7.5 i have found this to be just to my liking.. hell i even like the Evil Ducimus planes hehehe.

when evading escorts make sure you are running silent 1 knot and as deep as possible and yes it may take hours, just like it did in real life.
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Old 01-14-08, 03:11 PM   #3
M. Sarsfield
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A trick that I like to use when the destroyer just passes over head is to kick the engines into high gear for about 15 seconds and then I run at 2/3rds for about another 15 seconds before running at low speed again. If he's dropping cans, you want to stay at full or flank speed until they all explode.

Another thing to keep in mind is try to visualize which direction the destroyer is circling above you and try to keep the bow or stern pointed at him as best as possible. You'll be making a lot of left and right turns to minimize your signal.
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Old 01-14-08, 11:37 PM   #4
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RE, number of DC's carried by Tin cans in TM:

The number they carry, is stock. I did not modify the amount they carry, which grossly exceeds the historical amount. Why not? They drop them way too fast. From accounts ive read, JP escorts were a little selective when they dropped. If i was aware of a way to lower their "rate of fire" then i would have lowered the number of DC's they carry. The bottom line here, is they dump them overboard a little too fast, and if theyre payload was historical, theyd be out of DC's in no time at all, and then just mill about, doing little more then being annoying. I wanted them to retain their "teeth".


RE AI in general:
Some of this info is out of date, as it was written for Sh3, but the same princples apply:
http://www.ducimus.net/sh4/ai.htm
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