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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Just returned to Surabaya after a successful 1st patrol aboard the Seawolf. The patrol log's rather screwy:
![]() For one, the date of sinking of the first 6 ships. Note that I departed Surabaya on Jan 3 '42 at 0800. But the date & time of sinkings is 0008 on Jan 3 '42! Secondly, the names of the units destroyed. I actually prefer the log in SH3, where the records are in plain English, with tonnage. For the record, the sinkings are a medium tanker, 8 merchants (various small & medium types) and a minelayer. Almost 38,000 tons in total. Using TM 1.7.4 only, SH4 1.4 What's wrong? |
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#2 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
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Thats happens to me all of the time, I think it has something to do with loading saves.
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#3 | |
Rear Admiral
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I'll post how to fix this later, but its a manual edit job, but the summation is,
All your sinkings are recorded correctly in the following file: My Documents\SH4\data\cfg\SaveGames\(some save game number)\SaveData.clg Since i just completed sea trials, one of my saved games has this in the file: Quote:
My Documents\SH4\data\cfg\SaveGames\(some save game number)\CareerTrack.upc Basically you take the info in the CLG file, and replace the incorrect data in the UPC file. You only need to do this once, per patrol at the end of the patrol. Since the file is continued on your next save, the game doesnt try to write to the same area twice, so your edits will "stick" on past patrols. |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Thanks Ducimus.
Would it be possible to write a simple program that could take the correct data and overwrite it in the other file? Edit: the clg & upc files can be opened in Notepad? |
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#5 |
Rear Admiral
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I just use notepad.
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#6 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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ZeroNiner,
Thanks for asking the question. I just accepted it as another flaw in SH4 - glad you asked so I know there's a fix too ! |
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