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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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The Ghost of Leopold.
It was a dark night just like tonight... on the lonliest part of the Western approaches. It was the worst submarine sinking I ever saw. it sounded like a dump truck dropped from the top of the empire state building... ... and when they finally pulled the twisted, mangled body of petty officer Leopold from the burning, sinking wreck it looked... ...LIKE THIS! http://i26.photobucket.com/albums/c1...d/Photo528.jpg hahahahahahahahahahahahahahahahahaha TELL EM LEOPOLD SENT YA!!!! AAHHHHHHH HAHAHAHAHAHAHAHA
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#2 |
Electrician's Mate
![]() Join Date: Mar 2007
Posts: 134
Downloads: 3
Uploads: 0
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Very nice, Rivet! hahaha! Well scratch that whole thing... I'm going back AGAIN and re-upgrading to a new VIIB. You wouldn't happen to know where I could find the neutral bouyancy mod, would you? Does it work with GWX 2.0? I don't like the whole negative bouyancy thing... very irritating. I've got enough to worry about in GWX 2.0 playing at 100% realism DiD. Thanks and good hunting comeradden!!
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#3 |
Subsim Aviator
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well... i thought one was included in the mod with JSGME... but i looked and dont see it.
ill look around!
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#4 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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Seems Bernard let his brother Hans out of the Cube.
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#5 |
Electrician's Mate
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 135
Downloads: 38
Uploads: 0
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Nah, he's probably a saboteur infiltrating your boat when you aren't looking.
Perhaps he came with the sabotage & malfunctions settings in SH3 Commander, LOL
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Den Tipperary song, wenn ich bitten darf ! |
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#6 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
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One thing's for sure, that guy is a hell of a swimmer!
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#7 |
Electrician's Mate
![]() Join Date: Mar 2007
Posts: 134
Downloads: 3
Uploads: 0
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Is it possible to alter the number of crewmen a boat can have? The reason I ask is because my Type II is only allowed a maximum of 9 Petty Officers and 14 sailors, however there is easily room for 11 more men based on the amount of space that's still available in my bow and stern quarters. Is there any way to adjust this slightly without affecting GWX 2.0 playability or the characteristics/playability of the Type II at sea? (I'm assuming you'd have to go into some file and open it up with the "note pad" and edit something... does anyone know what and where, though?) Say maybe add 3 PO's and 2 or 3 sailors? Any help is much appreciated!!
![]() Last edited by Deathfrombelow23; 01-13-08 at 06:32 PM. |
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#8 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 | |
Stowaway
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#10 |
Electrician's Mate
![]() Join Date: Mar 2007
Posts: 134
Downloads: 3
Uploads: 0
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I decided that I am not going to go back to the type VII. I love my type II! Call me crazy but it's very cozy and the commradery between my smaller crew can't be beat! Now if only I could figure out how to edit the files for the Type II's so they could carry a few more PO's and sailors...
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#11 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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You should have kicked a non quailfied PO off instead of Leopold.
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