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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Chief of the Boat
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Your sub is a pressure hull and not an armoured warship. You will soon start taking damage that will only hinder your boats effectiveness at diving to safe depths. Nor would I be wasting eels on tiny fish like these. Save them for the bigger merchants. Are you sure an aircraft or even the escort has not jumped on you whilst you were otherwise indisposed ? What was the weather like, were you in shallow water or had strayed into a mined area ? :hmm: |
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#2 | |
Stowaway
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#3 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Didn't you come too close to a boat? Exploding ship can damage your U-Boot, even if allready went under the surface in flames.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
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I usually play at 134% realism and have succesfully sunk both the Nelson and Luisitania with my flak gun. Don't whine about yer bad luck or yer hurt feelings. Re-crew, re-load, re-launch!
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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My own method of commanding a u-boat is a style I like to call "cautiously aggressive".
The only time I ever engage a warship or aircraft is as a last defense when running away is the more dangerous choice or if the warship is about to become intimate with my torpedoes as they're sailing along, ignorant of my presence. That second one is the preferred way of dealing with enemy warships, especially if they're sailing in the midst of a convoy (like that Revenge-class BB I sank on my last patrol) or a task force in the deep water (would love to find a carrier group like that). Trying to duke it out with the flak and/or deck gun against a warship will leave your boat with some crippling battle scars, at the very least, making you into easier meat for the destroyers. A wounded shark is a dead shark once the smell of blood is in the water. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#6 | |
Chief of the Boat
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#7 |
Lucky Jack
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Got caught on the surface by an ASW trawler, managed to dispatch it after a gun fight, then a PT boat rolled up so I duelled with that as the ASW trawler was sinking. Then I ran like hell out of the area.
Later on, I came upon a destroyer, so I dived to periscope depth, and sunk. Moral of the story = Anything with a gun on = Dive, Dive, Dive. |
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#8 | |
Stowaway
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I play at 92% realism ( I just like the external view for theatrical purposes ) and I don't usually fight it out surfaced but these were two little wimpy speedboats more or less. |
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