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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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![]() Quote:
![]() That explains it. I got clobbered, but good by a Japanese destroyer...I thought it might have been a Claude Rains-class DD or something that nailed me. I couldn't figure out how the radar operator missed him! Good Grief! Looks like I am gonna continue to be Charlie Brown to your Lucy...Duci! ![]() Nice work, Ducimus! ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#2 |
Rear Admiral
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I changed radar and visual player sensors to be effected by crew profeciency, where as before, they were not.
Also, i changed radar to be effected by waves. I was conservative in this regard however. I wanted to make waves a bigger effect then i did, but decided not to make this change very drastic for fear of overdoing it. The general premise is that radar is entirely too reliable and perfect in function. Watch crew as well. They are rather eagle eyed. Rather then "nerf" them, i decided making them more human (prone to error) was more reasonable. |
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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I manually modded the waves .ini file to match the frequency and amplitude of SH3. So, I've probably made it harder from my own doing, as well.
Nice touch! ![]()
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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