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#1 |
Lucky Jack
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The whole stinking renown system should be dumped, if possible.
It's a tonnage war not a bloody points war. ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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But I just don't understand the thinking behind that decision as regards the imersion, veriety and possibly the character of the simulation as a whole. Reducing it I could understand or putting negative renown in it's place, but as I say with no reason to go to a particular grid area just head for the convoy lanes and bottlenecks.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 01-11-08 at 09:00 AM. |
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#3 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
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so in stock is there no loss for not going? im in the med and it keeps telling me to go back through gibraltar! i made that trip once, im not friggin doin it again!!!!!!
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#4 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#5 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
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#6 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
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I think it should stay.It gives me an area witch i should patrol.If that happens i will never go to america or somewhere more than 1500km.
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#7 | |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
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In my opinion GWX shouldn't mess with the renown system, or simply remove it if possible. They want to remove the patrol grid renown because it's unrealistic, fair enough, but then it becomes a lot harder to get upgrades etc, not very realistic either. Medals and ranks should be based on tonnage sunk only, upgrades/new boat/better crew should become available after a specific number of successful patrols. Having to "buy" an officer with more skills isn't very realistic is it? GWX team please get rid of the renown. |
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#8 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Ok.. I'm going to go for it. I usually do run my Uboat on the surface around 8 knots. I'm going to head up north of Scapa Flow and then turn southwestward toward my assigned grid.
What's the best method I should use to conserve fuel so that I can drive myself back ? What I usually do is dive and go at about 4 knots then surface to recharge at around 8 knots, and then dive again...and repeat the process. I always drive back to port after each mission and never warp back...and it looks like they just dropped a milk cow right near my patrol grid too. They must really love me ! ![]()
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#9 | |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
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What I normally do is set speed at 8 kts manually. You can let your navigator report on range on current speed while playing around with set speed. My experience is that 8 kts is the speed where uboats get the most range. Note that sailing deep is better in lousy weather in GWX2, because heavy seas and wind give your diesels much more work and thus lower fueleconomy. |
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#10 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Optimum speed for VIIb type is 8.25 knots and after upgrading with GW Kapselgeblase it's 8.5 knots. The value is different for other types of boats.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
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I've dumped the stupid renown thing all together... its not like the commanders had to "buy" their equipment.
I just edited the basic cfg to have all u boats and equipment to cost me nothing. And I'm not planning go overboard and buy 50 T5 torpedos for every patrol.... I will play my career within realistic boundries... just without the renown system. Speaking of which: What was the typical torpedo payload of a VII submaine? Would a commander have the choice to equip only electric torpedos if he so chose? And in the later part of the war how many acoustic torpedos would each boat have got allocated?
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#12 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
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I will be editing the basic.cfg then. I have a question on this fuel issue though. Abt has a point.
I always use my full batteries until they are at 60% or so, submerged at 2-3 knts, then re-surface. However, I do not set the speed manually, just Langzame Fahrt voraus or what is it called (the second one). That way the engines will run at say, 5,6 knts because the rest is used for charging. When recharged, the speed returns to the usual 8,9. I've done this in all my IX's and now VII's. You bet ya my fuel last longer if I also use my batteries to the fullest. There is NO way you will get back from the US in a VIIC with 8 knts and as little diving as possible. Batteries = free speed ![]()
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#13 | ||
Helmsman
![]() Join Date: Mar 2007
Location: Aotearoa
Posts: 108
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![]() Recharging the batteries does use up diesel. Even just sitting on the surface at 0 kts on recharge will use up fuel. So you can't 'cheat' by just relying on the electrics. However it's not possible to run on the surface on the electric motors which is what a real u-boat could do to save fuel.
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#14 | |||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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2. What do you mean saying that they used batteries for saving fuel? IRL using batteries doesn't help to save fuel, in fact it's an opposite, as you need more fuel to recharge the batteries after than you'd need to make the same distance. :hmm:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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