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#16 |
Chief of the Boat
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Pretty pointless, the 23/29 are only based at Toulon until August 44....and as already stated by JS, you keep the water you commence your patrol with, regardless of theatre
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#17 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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I've been thinking about this some more....'cause I want to try a XXI-career, and take her all the way from Bergen into the Med, and play around a little.
If I play it smart on fuel-economy, it should be fine. So you guys are saying that you will keep the water-colours from your loaded Atlantic career, when you enter the Med. Ok, so how about this: - start from Bergen, head towards Gibraltar - save&exit game before entering the straight, and rollback SH3C. - make a copy of ...data\Env\EnvColors_Med.dat - rename it to EnvColors_Atl.dat, and make it JSGME-compatible - enable the mod - enter the Med with the correct water-colours! - when re-entering the Atlantic, repeat the other way around, to get correct Atl.colours again. Would this work, or would I break anything?:hmm:
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#18 | |
Rear Admiral
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Location: Swindon, England
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#19 | |
Chief of the Boat
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#20 |
The Old Man
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#21 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#22 | ||
Navy Seal
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#23 | |
Navy Seal
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![]() But why go that far downstream? Looking further upstream provides a solution that merely results in two line changes in one small text file. Simply open ..\SilentHunterIII\data\Env\Env.cfg and look for the EnvColors and SkyColors blocks. Then follow my instructions below... Code:
... [EnvColors] SeaType00=EnvColors_Atl.dat <-- change "Atl" to either Med or Arct SeaType80=EnvColors_Med.dat SeaType150=EnvColors_Arct.dat [SkyColors] SeaType00=SkyColors_Atl.dat <-- change "Atl" to either Med or Arct SeaType80=SkyColors_Med.dat SeaType150=SkyColors_Arct.dat Code:
[data\Env\Env.cfg] ;Remove ; when wanting Med water ;EnvColors|SeaType00=EnvColors_Med.dat ;SkyColors|SeaType00=SkyColors_Med.dat ;Remove ; when wanting Arct water ;EnvColors|SeaType00=EnvColors_Arct.dat ;SkyColors|SeaType00=SkyColors_Arct.dat ![]() EDIT: You could perhaps even get away with just changing the DefaultSeaType setting to 8 (Med) or 15 (Arct), but I haven't tried this approach. DISCLAIMER: I can't imagine why this wouldn't work mid-patrol, but having never tried it myself, I say attempt at own risk. Last edited by JScones; 01-11-08 at 09:07 PM. |
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#24 | ||
Navy Seal
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From my understanding of the Env files, I also can't see any reason why more zones couldn't be added, say one specific to the BS, one specific to SE Asia and so on. All that seems to be required is an edit to the SeaInf.raw file and the creation of new unique Env/Sky Color files. It seems Env.cfg is the controller for the appropriate colour file selection (albeit broken), so add in a tool like SH3Cmdr to kick it right again and voila...no more Atlantic sea off the coast of Penang. ![]() |
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#25 |
Eternal Patrol
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Location: Aeoteroa
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The Med.
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#26 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Thank you, JScones...you're the best.
![]() Bookmarked and printed. ![]()
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