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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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I ran into one by accident on one patrol. I knew it was in certain areas, but I thought I was clear of them.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#2 |
Rear Admiral
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I can't wait tell someone runs into one of my reworked minefields.
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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Are they pretty much where the SH4 folding map shows them to be or did you get "sneaky"?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#4 |
Rear Admiral
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I did not change their locations. I made them a bit thinner in width, but alot thicker in density. Where as before there was probably 1 mine per square KM, there are now 5 mines per square KM.
That and i raised the depth of them. The way they were stock, not only would have to be incredibly unlucky to blunder accross the 1 mine in an entire square KM, but it was at a min depth of 160 feet in some places (meaning it was 160 feet, and downward). They may as well not have existed at all. How now they can be bobbing around at say... 67, or 70 feet or so, and deeper. Maybe shallower in some places. Not all minefields are the same depth, i only raised the depth of the more stupid ones. |
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#5 |
Fleet Admiral
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Is it possible to escape the submarine net? My plan didn't work: flank forward, reverse, emergency surface
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