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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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This is an SH3 bug NOT related to GWX. This problem has been plagueing me ever since the game first came out and has been driving me nuts for 3 years.
Usually happens for me when heavy weather hits high winds, rain etc. And usually in the Hydrophone station although I've had it on the map screen also. Save/exit generally cures it...for awhile.
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#3 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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Yep, I never said that it was GWX. However, I don't doubt that particular combinations of system load and sound files make it happen more or less. So, I would not be suprise that if there is some relationship between frequency and particular mods in use.
Anyway, to change your sound hardware acceleration, look in the Control Panel for the DirectX applet. In it you will find a tab and a slider for Hardware Acceleration. Normal position is full right. Try sliding it a click to the left. (By the way, when I tried playing SH3 with it slid full left and I was getting a ticking sound while in internal views of the boat.) Good luck.
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