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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
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Gents, with all respect to all opinions, I offer idea of Alternative History on the Earth2 (parallel Universe if you want).
All sub technologies of post WWII era (diesels technologies, I like decimus diesel offer) and 2 or 3 states having permament "hot" submarine conflict having goal to take certain areas of oceans floor under thier control. War for resourses. sub/ship(ai) against sub /ships(under ai) war. No USA, no Soviet Union, no China. Just for example North Empire against South United Kingdom. No ideology blsht.
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#32 | |
Dominant Wolf
![]() Join Date: Nov 2006
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![]() Then, there would be no more war between pacific and atlantic players, as the 2 sides would be available. ![]() ![]()
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#33 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
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Good call dean_acheson!
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#34 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
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i insist on sub vs sub hunting game! :-)
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#35 |
Swabbie
![]() Join Date: Jan 2008
Location: Maine
Posts: 9
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I think if done right, a cold war simulation could be very interesting. Having served on a nuke sub and taken part in TREs (simulating full-out Naval engagements), I found the real-life experience quite engaging!
There are obvious differences between modern nuke and WWII diesel subs. Shooting tends to be a lot easier. Computers pretty much make torpedo launches a point-n-click operation. Torpedo yields make it pretty easy to sink something. Torpedoes can also be fired from further away. The challenge arises in avoiding detection, surviving enemy homing torpedoes, dealing with tricky things like nuclear reactors, etc. One big difference is that the role of the submarine is a bit different. To sink a ship in the modern world, a harpoon missile launched from ship or aircraft is the quickest and easiest way. Subs are now more interested in other subs, as well as well as watching enemy fleets undetected, inserting special forces, etc. All that said, if the right sense of immersion could be provided (and I've yet to play a 688 simulator that does a good job at this), it could be a lot of fun. However, I do know what you are all saying - the more automated and technologically-advanced something becomes, usually the less "fun" it is. For example, modern aircraft engagements (shoot before you see the enemy and let the missile do all the work) just don't play out like a good, old-fashioned dogfight in a bi-plane over WWI Europe... The same can be said for Naval engagements.. I say all this regarding computer games, not the real thing (there is nothing "fun" about real war). |
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#36 |
Seaman
![]() Join Date: Aug 2007
Posts: 38
Downloads: 2
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How bout take what we have and add true time GMT multiplayer thats not mission based, but, an evolving thing like wwii online in a way. It could include strat elements as the sub elements, perhaps playable task forces. Basically set it up in true time world wide and you can play the big 4 USA UK GER JAP. Them leave it somewhat more open ended and see where it goes. Also set up some ture time radio servers. True comms, tele type and lamps. Just my ideas in rought form.
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#37 |
Swabbie
![]() Join Date: Jan 2008
Location: San Diego, CA
Posts: 8
Downloads: 4
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By true time you mean no time compression? I get underway for a living...the thought of a true time naval sim in non combat phases of a mission doesn't sound very appealing.
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#38 |
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
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Seems like many years ago, but I remember playing Red Strom Rising. I thought that it was a very good sim, and always wanted some gaming company to take that and redo it using todays graphics, etc.
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#39 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
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thanks for all the comments guys, I have to admit, I shill for DC2 everywhere and anywhere that I can.
only by complaining, and whining, and asking, and cajoling, are we ever going to get it. please UBI? pretty please? |
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#40 | |
Watch
![]() Join Date: Aug 2007
Location: Charlotte, USA
Posts: 30
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#41 |
Swabbie
![]() Join Date: Jan 2008
Location: Texas
Posts: 5
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In my Opinion they need to Switch over to something like SUB HUNTER or something like SH. I wanna control a DD or a BB with the same interactivity as SH
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#42 |
Watch
![]() Join Date: Jan 2008
Location: Somewhere over there.
Posts: 28
Downloads: 39
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It would be simple to have a new version of the game where you pick a country, a side to "fight" for and you get whatever is available to that country. Plenty of RTS games use this almost traditionally. It's really a question as to whether or not Ubisoft wants to do anything like this. They seem focused mainly on Console games than PC.
Erm.. what exactly is Ubisoft's interaction or involvment with the Modders and players here? Some think they watch here but, does anyone know for sure? Just something I'm thinking about. Firaxis games commisioned Modders of Sid Meyer's Civilization III prior to releasing subsequent expansion packs. They also did a lot of direct chatting with the players for feedback and what have you. I'm just curious as to whether or not Ubisoft has ever done anything like that here. For a site that promotes their games so well, you'd think they'd have more presence. This is a very large fan and customer base. And for the record, I think the modders here have done an excellent job. All of you. |
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#43 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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I think the Add On to SH4 shows you the direction that Ubisoft are heading in. I would expect the next offering to either be set in the cold war era, or a fictitious modern day naval warfare game.
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#44 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Why not just do like people from Fighter Ops project? Develop further releases and addons,upgrading at the same time the engine and software parallel to new hardware. This way we could have improved SH....X year by year,with better sceneries,efects,and implementing new controllable units packs and systems-weapons technology till reach our days.
Come on Ubi,give us that Sturgeon,Foxtrot,FFG7 or Gearing bridges !! And more to come! Make your fans happy |
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#45 | |
Watch
![]() Join Date: Jan 2008
Location: Somewhere over there.
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