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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
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![]() Join Date: Apr 2006
Posts: 83
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It would be nice if it did work like a german TDC when you turn off the PK. But as far as I remember it doesn't (one of the reasons I went back to playing SH3) and that makes it a pain to use against convoys imo. I think the reason is that it doesn't make AOB updates with a manual input of a new bearing (like when you switch to another target in a convoy, or if your speed was wrong and therefore bearing after a while). Even if you start out with a perfect AOB and range you still have to redo it all if you miss out on the speed. Which makes the PK a rather useless gadget in my view. I hope it was better in RL and I personally much prefer the TDC on the u-boats in SH3 where you just need to find out the speed and course (AOB) of a convoy and then point and shoot at multiple targets in a short time. Range is all you need to worry about when switching targets, and you can forget about that too if your course is +-90 from the targets course and you keep the gyro angle low (as this will make range have no effect on the solution).
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