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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Ah man ! That telephone cable splicing would do it for me !
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#2 |
Sailor man
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 45
Downloads: 0
Uploads: 0
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I'd like a WWI sub sim, too, along with a new WWI aircombat sim that would be at least the same caliber as Red Baron 3D. I haven't been able to fly an S.E.5 in years.
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#3 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Ah, a man after me old heart. A WWI combat flight sim is what I'm looking for and a good quality one with great gameplay and graphics.
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#4 | |
Eternal Patrol
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I agree, a WWI version of SH3/4 would be fantastic. But I also agree: how many would they actually sell.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi pythos and the rest of the gang.
![]() I posted on a simular thread awhile ago but will put my 2 cents here too. IMHO SH-3 is done. Maybe a future no cd patch like SH4. Reason I think UBI looked GWX 2.0 over and figured that crew took it legaly and ethicaly as far as it can go and why spend anymore money on it. Now you get to SH4. Future addon to the Atlantic. If it sells well then maybe addons are the way to go for awhile for a niche game. In the past before SH4 alot of posts of "I wish they had a combined SH-3 and Destroyer Command". LOW and BEHOLD... SH4 has a feature online to command a DESTROYER and Convoy. I wonder why. It makes me think that maybe their watching how many go online " a way to keep count" and possibly make a Task Force addon. I even have a title for it. SH TASK FORCE HUNTER KILLER ![]() Object : Hunt for Subs useing the technology of the time. If they don't go that way I wish they would. For you WWI BUFFS take a look at Shells of Fury Neal in his Best 10 of 2007 gave it a ![]() OT for our flight sim member try MS X and Flanders Field mod for WWI . Watch out for The Red Baron ![]() Last edited by FIREWALL; 01-03-08 at 05:48 PM. |
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#6 | |
Frogman
![]() Join Date: Mar 2008
Posts: 295
Downloads: 808
Uploads: 0
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Flyboys Squadron Released: March 18, 2008 Fly the Legend: Flyboys Squadron... Join the brave knights of the skies in this World War I flight combat simulation, developed by Interactive Magic. Fast, fun and furious action takes you to the skies above no man’s land in the first air war in history, where you’ll exchange machine gun fire with enemy pilots in desperate turning dogfights. A twelve mission campaign will take you through the immersive single player storyline and prepare you for the next step – online play. Genre: Simulation | Timeline: World War I | Buy Now | More info... steinbeck.......... ![]() |
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#7 | ||
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#8 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#9 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 127
Downloads: 1
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If SH5 should show up and turn out to be either cold war or alternative history stuff I'm definitely not buying it. I find the cold war damn boring from the soldier's point of view ("YOU THERE! Watch this radar monitor for 40 years. If nothing happens you've won!").
I'm not a big fan of alternative history either. I believe the reason that almost every damn sci-fi movie or series rips of a historical period is that reality simply kicks the ass of imagination over and over. A 1914 Silent Hunter submarine simulation or a new Atlantic campaign game I'd buy in a heartbeat though. I would love to know more about wwi submarines and I'm simply a sucker for German subs in 39-45: the challenge curve going from the "happy times" to the '45 situation with the allies in complete control of the skies as well as the seas works so well for a computer game.
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"I'll rant as well as thou." Hamlet, Act 5, Scene 1 |
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#10 | |
Eternal Patrol
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Excellent description!
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Some of this has been mentioned already, but I'll chip in;
First of all, SH should stick with subs. Concentrating on a specific sector IMO improves the detail and emersion. Spreading the resources to make something like Dangerous Waters out of it wouldn't do it any good. A new (fictious) setting would be nice. I'd prefer the (late) WWII technology, since I find that the most interesting. Maybe a new spin on the dynamic campaign?: Randomly generated or user definable coalitions, 2 or more. User can join any at start, maybe defections mid-war? Available boats depend on which countries are in specific coalition. Policies for coalitions can be set or randomized. For example, 2 could be at war at start, with 2 more neutral. 1 decides to join in mid-war, with the other remaining neutral till almost the end of the war. Heck, coalitions could even splinter with half the former allies suddenly turning on their former comrades or just fight their own war. It would keep the T.O. dynamic. Formerly safe waters could turn hostile in a heartbeat. Player controlled and AI ships accidentaly or "accidentaly" sinking neutral or friendly shipping could have an effect on that nations policy, causing them to leave their coalition or defect. Now we're fighting a war with an outcome thats already set in stone. Feels a bit static to me. Either go out and hunt Japs, or go out and hunt the Allies. To keep playability for everyone high, players should probably have no say in politics, although it could be possible for skippers with a high standing / renown ("war hero" status) to chip in in the decision making. I also think the game should be more hardcore sim, players who don't wish to play like that still have the realism options to tweak the game to suit their style. A problem with this setting would be it doesn't follow history. Reliving historical battles that actually took place is something that drew me to SH in the first place (although besides the single missions I don't see much of that yet, short of modding the crap out of it). An option would be to include campaign "presets" to model it to historical accurate coalitions, like Axis vs. Alies. With such a dynamic setting, it would be "easy" to mod it to Cold War; "just" add some new, more modern ships to reflect technology of that era and use the already present option to form corresponding coaltions. An addon wouldn't have to be more than that; some new models, a "preset" file to set up the adversaries, and perhaps some files that add in historical battles. It could go on for ever.
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Contritium praecedit superbia. |
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#12 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#13 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
Uploads: 0
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1. Present Cold War sub sims are very in accurate and frankly pretty stupid overall - simply not enough data is available to make it accurate enough - much easier to make a modern tank or Aircraft sim as you can get a pretty close feel on much of it. Nuclear Sub sims are simply not well done (on a SH level). Cold War 46 - 52 does not match up well historically either - NATO would have swept the seas of any creditable Soviet threat forcing a nuclear confrontation or withdrawal. NATO vs PRC ??????? Atlantic - Pacific - not happening. There was a SEATO organization but it seemingly evaporated. A PRC Vs Japan scenario is plausible and meets some of the points. Take a look at the historical timeline involved after WWII and the numbers of ships involved and my point is made.
I maintain my suggestion of bringing in the other Navies of WWII (Japan, UK, France, Italy) under there respective alliances and make them playable OR bring SHIII up to SH IV video quality, SHIV to SHIII interface, playability and merge them into one sim and add the other countires submarine forces - on a global scale would be pretty involved and entertaining.
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#14 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
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Gents, with all respect to all opinions, I offer idea of Alternative History on the Earth2 (parallel Universe if you want).
All sub technologies of post WWII era (diesels technologies, I like decimus diesel offer) and 2 or 3 states having permament "hot" submarine conflict having goal to take certain areas of oceans floor under thier control. War for resourses. sub/ship(ai) against sub /ships(under ai) war. No USA, no Soviet Union, no China. Just for example North Empire against South United Kingdom. No ideology blsht.
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#15 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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![]() Then, there would be no more war between pacific and atlantic players, as the 2 sides would be available. ![]() ![]()
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