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Old 12-31-07, 05:26 PM   #1
Quagmire
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WOW!

I am surprised no one cares about this. Having the navigator position manned all the time would be nice.

Oh well..
.
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I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

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Old 12-31-07, 05:52 PM   #2
Sailor Steve
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Well, I can't say because I can't play SH4, or anything else right now.

But I do care.
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Old 12-31-07, 08:55 PM   #3
jdkbph
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I would like to see this adjusted as well.

Just had a quick (really quick... like 5 minutes) look at some files. I think the answer lies in the NSS_xxxx.UPC file for each sub. Each crew man has a pair of slots that are of interest here:

WatchCrewMemberSlot3D=
BattleStationsCrewMemberSlot3D=

I'm guessing the Navigator is one of the three officiers assigned to the control room. One of them shows =SO_dummy in both slots. I'm guessing that's the guy who looks at you cross-wise all the time. The 2nd shows =SO_dummy in the normal slot and =NA_dummy in the battlestations slot. The third is =SO_dummy and =NULL.


I'm pretty sure =NULL means no one home for that evolution. I think the trick to getting what you want tis to change NA_dummy in the 2nd officer's battlestations slot to something else. It might be SO_, but then again...

Hopefully someone will step in with the correct info, because there's a pretty good chance I've missed the target here by several miles.

JD
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Old 12-31-07, 09:39 PM   #4
Ducimus
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your in the right file.

I experimented with something along these lines awhile ago, and couldnt get it to work. Adding crewman in the upc file doesnt help. The acutal number of staionable crewman on watch occuping a node is being dictated from somewhere other then the UPC.

edit: you can shuffle crewman around from one station to another (such as the crewman from the hydoolic manifold to the planes station), but you dont have that many active crewman on a watch to work with in this regard. Moving the diving officer / CE is out of the question, so that leaves you with a swabbie to work with. WHich is why i was experimenting with adding additional crew in the CR per watch. If its possible, then theres something i loverlooked cause i couldnt get it to work.
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Old 01-01-08, 11:35 AM   #5
Quagmire
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Ahh! Now were cooking.

I am tinkering with that upc file too. This isnt turning out to be a quick fix though. I'll let you know if I get lucky. In the mean time, keep posting gents!

And thanks!
.
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 01-14-08, 10:34 AM   #6
EAF274 Johan
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Would it be possible to change the behaviour of "normal watch/battle stations" so that all the 3D crewmembers show up in the command room during normal watch? In that case, Battle stations would only add the AAA and deck gun crew.
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Old 01-14-08, 11:10 AM   #7
Quagmire
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Excellent idea!

Actually I thought of that but I can't figure out what controls the norm/Battle Stations crew config.

Has anyone run across this before?
.
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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