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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not tried an AI unit :hmm:
@ -SWCowboy. Tis the dream of many to add the rest of the KM grid system Pretty sure its in an untouchable file though |
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#2 |
Stowaway
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Not totally in an untouchable file.
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#3 |
Stowaway
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Has any mod connected up the KM grid that already exists in the Pacific by Central America? Every time I tired to hook them up they failed.
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#4 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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The SH3 Devs did some things with such great care and attention, but other bits are just sloppy.
I suppose great intentions are crushed by budgets and deadlines.
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not to you lol |
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#6 |
Stowaway
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@Letum
Care to clairify? |
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#7 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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with sh4 editor you can make AI waypoint go around the word.
![]() ![]() but with sh3 editor not??:hmm::hmm:
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#8 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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all first class*, the best I have seen, but then messed up on things like the weather and the world map. *considering the limitations
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