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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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HI and thanks Im in Australia so I wouldnt be putting you to the expense of mailing a cd while this mod looks good its only user interface changes not game play or in game graphics improvements so wile it would be nice, its not essential in my books, no insult to MR Wolf
Ive tried to download it wfrom Mr Wolfs website vie the direct link and via the file front link, both are no goes Thanks very much for your kind offer Regards R Quote:
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#92 |
Swabbie
![]() Join Date: Mar 2005
Posts: 14
Downloads: 5
Uploads: 0
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I'd love to try your mod, but I can't access your page. Any place else to d/l?
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#93 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
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Hi JCWolf,
I'm keen to try your mod, but I'm not entirely happy about having to register on yet another forum, and also wait until you approve my registration before I can log in?? Whats the deal? How come you don't provide a direct link to the download?
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When you pull the pin from Mr. Grenade, he is no longer your friend. |
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#94 |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
Downloads: 10
Uploads: 0
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I installed the version for SH3 1.4b yesterday. It is amazing!!!
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#96 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
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Cheers
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__________________
When you pull the pin from Mr. Grenade, he is no longer your friend. |
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#97 |
Mate
![]() Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
Uploads: 0
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Sometime 7z seems to not extract all the files when dragging multiple folders. Have you tried dragging the UBoat 1.2 folder only from inside the Uboat.7z file?
It seems like this problem sometimes occurs when shift+clicking or cntrl+clicking several folders together and then trying to drag them into the Windows Explorer. Also the completed 7z for GWX 2.0 weighs in at about 324,327 kb zipped and the unzipped folder (right click for properties) is about .98 gig Also try to copy the contents instead of moving them to the mods folder. Ie: the copy and extract buttons on 7z. If you are still having trouble let me know. This is really a nice mod too miss out on! ![]() Thanx JC ![]() |
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#98 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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if you want to download anybodys mod you just have to register as you've done here and other places and then download ! However now i see that KMounson provided you the link thought the idea its exactely that have more people to mi forum... ![]() |
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#99 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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:hmm: I'm curious, what exactly is Uboat 1.2 all about, I mean what changes have been made to the original game? I tried to enlist at JCWolf's site, but I cannot get in.......I'm very curious about these other mods than GWX and NYGM
Happy new year all of you ![]() |
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#100 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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This is a GWX 2-0 compatible Mod and also with stock 1-4b...
You can see it for your sef on the teaser trailler--- the GWX 2 version its basicly a Graphic mod, it changes almost every menu screen in the game--- |
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#101 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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I don't recall ever visiting your site before, and when I tried to register, it said my chosen login name was already taken. No problem there, but when I selected a different, available name to register under, it said my email address was also already in use!
Can you tell me how to contact you or have you send me a new password by a Private Message to this board? Thanks.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#102 |
Stowaway
Posts: n/a
Downloads:
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So far I really like what I've seen running this. Great job!!
Just three observations, though: 1) Whenever an enemy surface ship fires its guns, or drops depth charges, they call out in German just like my deck gun crew does. ::grins:: (by the way, I love the deck gun sound!) 2) When I'm at the nav station, the brown of the table/ruler at the bottom makes it difficult to read messages when they first appear, as the lettering is almost the same color. 3) At night it's doggone hard to see the compass numerals when plotting your course; the outer rings blend into the map top. |
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#103 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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@JCWolf:
Have you seen this thread? http://www.subsim.com/radioroom/showthread.php?t=128081 Will removing the alpha channels break your Officer Icon Mod?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#104 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Didn't tested yet without the Alpha Channel mate, but
The original Icons come with the same Alpha Channel so I have made it just the same Graphic type! I gess if you take the AC of nothing will happend bad, you just have to try it ! ![]() |
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#105 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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I haven't run into this yet, since I haven't tried to manage my crew using Sh3Commander yet. If I do run into the problem, my next question is: How do I remove an alpha channel, what program can I use? (preferably freeware ![]()
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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