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Old 12-27-07, 07:26 PM   #1
AVGWarhawk
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Try this....remove all the men and replace them with men that are at the bottom of the list you can choose from. They do get better over time. You can award you medals that also make them better on the next patrol. Also, when you arrive to port, dump at least half your crew and replace them. Normally, a good percentage of the crew moved on to other subs or became a skipper in their own right. One member rolls a pair of dice to see who get cut. He also rolls the dice to see if his radar will be broken and if broken, he rolls again for the amount of hours until it is repaired. So, in game the player shuts it off and does not turn it on until the time rolled on the dice is reached. It would be nice if we had this built into the game but this seems to be a good way to make it a bit more submersive.
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Old 12-27-07, 11:00 PM   #2
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Where you are really missing out placing min crew in the compartment is when you find yourself damaged. That one guy will be sorely taxed trying to repair all the damaged equipment and leaking bulkhead before you become the film set of "The Deep".

Where some people fail to understand how the devs implimented the historic fleet boat engines is all four engines are "running" all the time. As you change the 1/3, 2/3, Standard, Full, and Flank settings, you are transitioning between:
1/3 = 1 eng prop (set to govenor limit) 3 engs charge (gov limit)
2/3 = 2 eng prop (gov limit) 2 eng charge (gov limit)
Standard = 3 eng prop (gov limit) 1 eng charge (gov limit)
Full = 4 eng prop (gov limit) trickle charge from aux eng (not specifically simulated as a component)
Flank = 4 eng prop (over-ride gov) trickle charge from aux

When the battery is charged, engines on prop are set to govenor, and engines not on prop are set to low throttle to maintain systems and keep battery topped off. Engines are only shut down for maintenance and repair.
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Old 12-28-07, 12:30 AM   #3
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Going by your post, does in mean that IRL the best way to charge the batteries quickly is to set for 1/3 speed? If so, does the game reflect this?
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Old 12-28-07, 12:44 AM   #4
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Yes. Read the thread: "Determining Maximum Avilable Distance When on Battery Power"

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