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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
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i know how to use the mini tweaker, but didn´t know the exact file name. now i have to figure out what numbers have to be changed in which direction
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Well each allied ship has its own gun loadout and crew ai these all
effect how well or how powerful. with mini tweak you can reduce hitting power reduce rate of fire reduce range etc and can also likely increase there probability of a miss as well. you can reduce a ships ai in mission explorer but thats far to extensive a process to be practicle as you cant do a ship type but must do individual units more or less for each track in a mission or the campaign layers. Also guns dat is ships allied and axis. guns sub dat is your guns. |
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#4 |
Chief of the Boat
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My father manned a 4" deck gun from the beginning of the conflict......It was an ancient relic from WWI and training consisted of a dozen or so practice shots.
He informs me that from mid 40 onwards, the British merchant marine were often helped by the addition of Royal Marine gunnery crews. Be advised, U-boats seldom fought it out on the surface with armed merchants because of the potential of taking damage. A heavy calibre machine gun round was more than capable of penetrating a U-boats pressure hull, nevermind a 3 or 4" shell. Once penetrated, it ceased to be a 'submersible' ![]() |
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#5 | |
GWX Project Director
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