SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-08-07, 06:04 PM   #1
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default Does anyone here actually play with voice command?

Is it possible at all to enjoy the game with voice command as I found out that the AI is TOO good at interpreting my speech order .


For example: "Make your speed 8 knots" gets translated into:

Make turns for 8 knots. Turn Left bearing 009 degrees. Surface surface surface. All ahead flank.


I want that man shot.

I tried playing with the speech recognition settings and it just helps a bit. Yes it works more than 75-85 percent of the time but when the 30% happens it's very frustating.
Yes I already trained the software for about 6-7 pronounciation sessions.

Maybe it's just my poor accent?

Go to fire control usually doesn't work too Sometimes it works flawlessly in other cases my crew gets very innovative or having pretty severe hearing problem(those live depth charges use on excercises have taken its toll??).
And no it's not my microphone. My microphone is fine I mean it's not in the cheapest category. And I have learned not to have it set to always on.....the hard way
__________________
Castout is offline   Reply With Quote
Old 12-08-07, 06:06 PM   #2
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

You might try using a 3rd party speech program.

Years ago I used to flight sim with one. Despite being able to program all your comms on joystick, it did increase immersion to issue your commands verbally to your squadmates and voice responses back.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote
Old 12-08-07, 06:14 PM   #3
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Hei Markshot do you happen to know any good ones? I mean free good ones:rotfl:?

Using the Microsoft's speech recognition program in Microsoft office does wonder to your life.....try it if you haven't
__________________
Castout is offline   Reply With Quote
Old 12-08-07, 06:21 PM   #4
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

I think the one which I used to use was called Game Commander. I thought there was a free and pay version.

Part of the problem with such program is feed back looks between mic commands and the game acknowledgements through the speakers. So, if you really want these things to run smoothly the work best using a mic and head phones.

For sub play, I think the pace of play and number of commands is limited enough that the keyboard/mouse is fine.

I don't fly anymore these days, but I do have a programmable keyboard which is use for other games. It can be very convenient. When I was playing SH3, it was convenient having or the sonar commands all close together in one tight keypad.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote
Old 12-08-07, 06:24 PM   #5
Chock
Sea Lord
 
Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
Default

I do use voice commands on MS Flight Simulator (via the third party add on, Vox ATC) for the air traffic control, as it is much more realistic, but with Dangerous Waters I found that you could let out a sigh and find yourself surfacing by mistake, so I turned it off.

Chock
__________________
Chock is offline   Reply With Quote
Old 12-08-07, 06:41 PM   #6
Bubblehead Nuke
XO
 
Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
Default

I use Vista and Mircosoft speech engine (the one that came on the disk) and have almost ZERO problems.
Bubblehead Nuke is offline   Reply With Quote
Old 12-08-07, 08:59 PM   #7
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Hi everyone I just found out that I need to replace the language option to US instead. Now it works like a charm.

Headphone set. Yea that is smart. I don't use the always on option and it's fine.

Now I'm a lazy bum when playing DW. No way I'm getting my hands dirty with the sonar and TMA. I just want to command my sub. LOL. This is my first time trying this feature so be considerate:rotfl:.

Now the problem lies not on the voice command but on that stupid TMA autocrew which just keeps on changing his solution wildly.....I wasted lots of torpedoes because I was relying on him. This particular crew is not qualified to serve on submarine. Oh no another complaint.

I've found that the AI solution will get more consistent when the range drops down. So I guess human still have the upperhand in long range solution making.
__________________

Last edited by Castout; 12-08-07 at 11:37 PM.
Castout is offline   Reply With Quote
Old 12-09-07, 01:21 AM   #8
Sonoboy
Planesman
 
Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
Default

I use a headset that has electrodes to measure brain wave activity, and I have it programmed to control mouse movements, keyboard inputs, and voice commands. So, I just play the game by thinking. A lot of innocent civilian ships perished when I first started using it. I have since learned to control my urges to blow things up.

...but that's just me.
Sonoboy is offline   Reply With Quote
Old 12-09-07, 09:40 AM   #9
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by Castout
Headphone set. Yea that is smart. I don't use the always on option and it's fine.
Apart from the 'allways on' setting in DW options pannel you may want to check the sound volume settings (the Windows mixer: speaker icon in taskbar). If you can hear yourself breathe on the speakers you need to turn off the playback volume of the microphone signal (basically mute it). That eliminates feedback loops even further.
Pisces is offline   Reply With Quote
Old 12-09-07, 09:32 PM   #10
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by Sonoboy
I use a headset that has electrodes to measure brain wave activity, and I have it programmed to control mouse movements, keyboard inputs, and voice commands. So, I just play the game by thinking. A lot of innocent civilian ships perished when I first started using it. I have since learned to control my urges to blow things up.

...but that's just me.
I have exactly that kind of device but I programmed it to George W Bush instead:rotfl:
__________________
Castout is offline   Reply With Quote
Old 12-10-07, 03:28 AM   #11
Delareon
Planesman
 
Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
Default

i using voice commands most of the time. With no problems.
When i first tried to use the VCs i have had the same problems but i found an
easy solution.
Its possible to train the Microsoft Speech Engine. Somewhere in the options of XP
you can do that. I have done it several times and now i have no problems.

Only if im too far away from my microphone But then the Game Engine says "I do not understand that Command...."
Delareon is offline   Reply With Quote
Old 12-25-07, 07:13 PM   #12
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,134
Downloads: 77
Uploads: 7


Default

Only use voice in single player in multiplayer with other people on my side makes it hard to communicate talking to two units at once plus cant always garentee the computer will recognise your command.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 12-26-07, 05:57 AM   #13
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

I used to play with VC for some time when DW came out, but when I turned to MP I quickly moved away from it as it might lead to bad situations when using for example TS with another player too ...

Other player : "I was sunk, you are on your own"
Myself : "Ah sh*t"

Computer (VC on) : "Aye Captain, Emergency Blow"

Still, its a nice feature and very useful once the engine is trained right.
OneShot is offline   Reply With Quote
Old 12-26-07, 07:56 AM   #14
Janus
XO
 
Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
Default

Looks like you should use push to talk instead of voice activation in TS OneShot.
Janus is offline   Reply With Quote
Old 12-26-07, 06:19 PM   #15
GrayOwl
Soundman
 
Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
Default

Voice Command - bugget option.
Just not use it.
__________________
-+= I the ocean hunter, and I am dangerous =+-
*** Kalashnikov - the best ***
GrayOwl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.