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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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Sakura551,
It looks like you can't accept PMs so I'll have to ask here. What Visual C++ disassembler are you using? Answer via PM please ![]() |
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#2 | |
Stowaway
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#3 |
Stowaway
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there is no C++ disassembler.
It's all Assembly Language!!! Pop, poke, XOR....... That kinda stuff. The C language has proven to be the hardest to disassemble to and no program has been written to convert back to C languages. Once compiled, to much is lost. Assembly BABY!!! That's the ticket! ![]() |
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#4 | |
Black Magic
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![]() Last edited by TheDarkWraith; 12-23-07 at 09:30 PM. |
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#5 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
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If you guys are poking around (no pun intended) in the game binaries, have you tried ollydbg?
Its free, and its main strength is dissasembly... when you don't have the source. Its pretty smart. I haven't tried it with SH3 (my assembly skills are pretty basic) but I managed to use it to create a patch for some windows app once.. Ooops I kinda hijacked the thread. Sorry.
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