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Old 12-23-07, 08:36 PM   #1
TheDarkWraith
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Sakura551,

It looks like you can't accept PMs so I'll have to ask here. What Visual C++ disassembler are you using? Answer via PM please
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Old 12-23-07, 08:41 PM   #2
Sakura551
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Quote:
Originally Posted by Racerboy
Sakura551,

It looks like you can't accept PMs so I'll have to ask here. What Visual C++ disassembler are you using? Answer via PM please
Sorry about that. PM enabled now.
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Old 12-23-07, 08:49 PM   #3
Madox58
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there is no C++ disassembler.
It's all Assembly Language!!!
Pop, poke, XOR.......
That kinda stuff.
The C language has proven to be the hardest to disassemble to
and no program has been written to convert back to C languages.
Once compiled, to much is lost.
Assembly BABY!!!
That's the ticket!
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Old 12-23-07, 08:53 PM   #4
TheDarkWraith
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Quote:
Originally Posted by privateer
there is no C++ disassembler.
It's all Assembly Language!!!
Pop, poke, XOR.......
That kinda stuff.
The C language has proven to be the hardest to disassemble to
and no program has been written to convert back to C languages.
Once compiled, to much is lost.
Assembly BABY!!!
That's the ticket!
Poke (and peek) was used in basic... ...pop, push, rl, rr, yeah good ole assembly. Where's my reference books :hmm:

Last edited by TheDarkWraith; 12-23-07 at 09:30 PM.
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Old 12-23-07, 09:54 PM   #5
johnno74
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If you guys are poking around (no pun intended) in the game binaries, have you tried ollydbg?

Its free, and its main strength is dissasembly... when you don't have the source. Its pretty smart. I haven't tried it with SH3 (my assembly skills are pretty basic) but I managed to use it to create a patch for some windows app once..

Ooops I kinda hijacked the thread. Sorry.
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