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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Wondered where Vinny had moved to ? |
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#407 | |
Mr. Bad Wolf
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Yes, I think and hope I can prepare a second beta version of TA1.3 some time next week, but hey it's holiday season, so maybe early January. I'll then pass on the links to you for that. I hope you have room for it, because TA1.3 including optional mods (and including your SH4 mod) is about 4.49 Gb in the moment ![]() EDIT: I have just tried loading the game up with your latest version (with fixed file) and with my own edits of the eqp files, and as with CapZap and TA1.2, I got the CTD with TA1.3 too. Hmmm... you might have to have a copy of TA1.3 soon then. I don't have time to upload now, but I'll get to that next week. Your 2.022 version works fine, so it's allready in...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano Last edited by Carotio; 12-22-07 at 06:03 PM. |
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#408 | |||
Black Magic
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#409 |
Black Magic
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Here's a question that keeps popping into my inbox: 'can we have a light version of your mod?'. Ok, seeing that I've had numerous requests for this I will ask you all what do you mean by a light version? What would you like to see removed/changed/added to constitute a light version?
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#410 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#411 | ||
Black Magic
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#412 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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I am totaly happy with the current version (I am using 2.03 with gwx1.03). I will change to gwx2 when your mod and the openhatch are ported)
![]() ahoi!
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Gute Jagd und fette Beute! |
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#413 |
Swabbie
![]() Join Date: Jul 2007
Posts: 5
Downloads: 0
Uploads: 0
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Is this mod ready for gwx 2.0 if is where to download it.
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#414 | |
Black Magic
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#415 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Open Hatch works fine with GWX 2.0. Do not wait for that! RB will come with his mod soon.
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#416 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Hi Racerboy,
What is the best compatible Zones.cfg to used with your last RB_SH4_Effects_for_SH3_2_03_MOD? ![]() |
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#417 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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> the link you posted has the answer inside already. We´ve added the typeVII > attack scope housing to the command room, re-arranged and re-modelled the > observers periscope. New OpenHatch versions (GWX2/NYGM/Stock) for the typeVII > will be released soon. Stay patient. I wait until DD says its ready ![]()
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Gute Jagd und fette Beute! |
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#418 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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I'm also looking forward for this mod to be compatible with GWX 2. Those were some serious effects.
Awesome work, RB! |
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#419 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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If they keep modding SH2 like this, we will sink SH4 in no time!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#420 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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Its madness I tell ya! :rotfl: |
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