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#1 |
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hi there!
this is an attempt to enhance and fix the S-Class boats for Sh4 1.4, as for now it includes bubbles, working rpm dials and a fix for one of the waterspray limber holes which could be seen underwater. also trim and ballast tank dials where changed so that they are not spinning around like crazy. i'm still working on the radio to cut out at below pd-depth like on the other boats but got nothing so far. so if anyone knows where to look for this?? ANVART??? (for the bubbles i took some particles out of kapitan_zur_see's mod for the other boats but modified them, i hope this is ok??) http://files.filefront.com/SClass+en.../fileinfo.html (updated 12.01.08, added bigger splash waves) additional file (sounds): will be reworked backup your files!! this is work in progress! Last edited by vickers03; 01-16-08 at 06:59 AM. |
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#2 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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#3 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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Modifiyng my work on bubbles and adapt it to S-Class is completely OK with me ![]() It's good to see some people liked it as much as they wish to adapt it ![]() Especially since i don't have many many free times to spend on modding these days , unfortunately ![]() ![]() Ask me if you wish to know how i added more bubbles flows, if you feels the need to. Or you can simply tweak existing ones. Didn't test your work, but be carefull if you copied some bubbles flow nodes out of my work that are labelled anything after number 16 (stock game as 16 bubbles flows per boat, i myself added sometime up to 17 more BUT those are especially placed to match the specific boat hull shape and limber holes, so you should check about what Leo told you.) By the way, thanks for your work ![]() |
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#4 |
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thanks for helping out on this!
the devs left some bubble nodes there but without particle generators. lining them up with limber holes and other locations would be cool but all i could think of for now would be trial&error with the coordinates.i guess you positioned them directly on the 3d-model? your work really is outstanding, and time-consuming too! |
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#5 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
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thanks
![]() Yeah, i used to export the 3dmodel and import it back into 3dsmax to get a reference. Then i would create whatever small object like a sphere to use it as a reference, and place it on the model to get XYZ coordinates without having to do trials&errors wich would simply be too much time consuming for adding lots of bubbles nodes. I think I once posted on some thread to explain how i did it (to some extent...) somewhere... |
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#6 |
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added interior damage sounds: glass breaking, pipe/water bursts, electrical.
fixed: water pipe spilling endlessly. |
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#7 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
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WHOOOA?! Fixed interior damage sounds??!! I've been begging for this since the game was released.
OUTSTANDING!!!! ![]() ![]() ![]() ![]()
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#8 |
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thanks.. slowly fixing things the devs could do in minutes..
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#9 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
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Hey Vickers, I just took a sub down below crush to test the damge sounds and ...YEAH BABY! Fantastic. I have been thinking I've been the only one who cared about it since I didnt see many other people complain. Thanks Much. I wish I knew enough to do this kind of stuff myself. This will make the emersion factor go up by a factor of two at least. I cant believe it took as long as it did if it's as simple as you say.
I will be closely watching for your name in the furure for more. I'm lucky you started with the S-18, since thats the sub I like to start out in. Thank you! ![]()
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#10 | |
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#11 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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Thanx so much, Vickers! You ROCK!
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#12 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
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glad to hear that! you rock
![]() let's not forget though it's not dealing with what this thread is all about lol ![]() How's your progress so far with the s-class? |
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#13 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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![]() S-class sub's have small periscopic depth, therefore antennas are close to water surface and you hear a unilateral radio communication ... Is it your question?
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#14 | ||
Pooped from posting
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unfortunately, nothing really worked ![]() i leave the bubbles as they are for now, there are too many other things broken e.g. interior compass not working, some gauges upside down, and so on. i think this game will never be finished:rotfl: Quote:
even at greater depths, it never goes out. unlike on the other boats where the radio turns off below PD. i think this must be hardcoded..i found nothing regarding radio depth in the s-class files.. |
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#15 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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But if the periscope (or other object) is raised it influences on radio communication too, as in SH3 ... But I have not noticed strange behaviour of radio communication in mine S-class sub's ... :hmm:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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