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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jun 2006
Posts: 63
Downloads: 0
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Hi!
I've bin with this community since the beginning although mostly I've bin hiding in the shadows of the deep! ![]() What's your thoughts on this matter? Any volunteers? Subsim? ![]() /Jonte
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We dive together, we die together! |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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No use imo.
THis game is too old to pick up again by Ubi. Let alone financially interesting to do it. |
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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agreed I am certain ubi has no dedicated staff on shIII anymore and
there isnt enough money even in a paid patch to make it worthwhile I think from ubi's perspective that although shIII is one of there most enduring releases its still a dead game to them. shIV on the other hand still has dedicated support for probably almost another half year. |
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#4 |
Navy Seal
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Agreed, SHIII became dead to them when SHIV came out.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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#6 |
Loader
![]() Join Date: Jul 2006
Location: colchester uk
Posts: 83
Downloads: 141
Uploads: 0
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dead as a dodo, besides a final patch would only mess up the mods and fixes out there made by everyone in the modding forums, its almost right except for a few glitches,when you look at the modding done, and graphically if your desperate you can steal half of sh4 and add it by editing in s3d.
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#7 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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We then should make a petition for SH-V. But I think it is too early. Maybe we can see some planning of it in 2008.
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#8 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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An SDK revealing how the hard-coded stuff can be changed would be the cure, but I seriously doubt that'll ever happen...
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#9 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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theres nothing in it for ubi except starting an exciting new trend in
gaming the modders addition with sdk disk and eula for an extra fifty bucks. something that revolutionizes the pc gaming industry and gives it a complete edge over game dedicated hardware formats. Driving up hardware sales for logitech and software sales for ubi. M |
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#10 |
A-ganger
![]() Join Date: Sep 2006
Location: Malta,The Unsinkable Aircraft Carrier
Posts: 75
Downloads: 93
Uploads: 0
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Maybe Ubi and a host of other publishers should follow Valve's example with regard to the modding community.'Counter-Strike' arguably the most popular multi player game started as a mod for Half Life ,valve not only supported it but ended up releasing it as a stand alone game and including it in Half Life 2,same thing happened with the 'Day of Defeat' mod and the game 'Gunman Chronicles' which was essentialy a total conversion mod for Half Life.
All of the above mods contributed to the longevity of Half Life and ensured a solid customer base for Valve's next releases. |
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#11 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
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I perceive a vast difference in the philosophies between Valve and Ubi. Valve appears to do a few things, but does them very well with long term exploitation of a project intent on wringing the most they can get out of it. Ubi, on the other hand, seems to go for huge genre variety, but with less depth and long term commitment. It all comes down to money and once they close the checkbook on a title, they don't seem to want to reopen it unless it is so badly in need of patching that it shortens their prospects below the break even point. Then they will only invest as much as needed while the product is still of enough interest to move off the shelves.
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#12 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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What is odd is you never hear what Ubisoft has to say about it. Why don't they say whats on there mind and get it over with? I think we can handle the pressure. We're big boys right. Bring it on Ubisoft...:hmm: Did I get carried away again?
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#13 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,280
Downloads: 54
Uploads: 0
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Its doutful that Ubi will ever release another patch for this game even with a list of sigs and bugs. What they need to do is release the SDK(Software Development Kit), or the source code as it would be a great help for those modders out there. The biggest problem is trying to get to get in contact with someone from the company to let them know that this is what we want. I've looked on their websites and they have no links to tech support or anything like that.
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#14 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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....kicking a dead horse......its done.....for me what with GWX 2.0 and OLC's GUI .... I am done
Its just not going to happen.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#15 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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No way in hell!
You'd be better off ask the Modders! They're more likely to help you and do it right! ![]() Hail to the SH3 Modders! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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