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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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Yep it has happened to me several times, as a matter of fact, it is that way in my game right now. It usually happens when I upgrade my deck gun. It also really slows down the rate of fire, takes much longer to re-load.
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#2 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Happened to me also a few times. I've since learned that whatever end of the sub the deck gun is default at port don't change it.
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#3 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Yep, that usually happens when changing the gun from one end to another. See here for a solution: http://www.subsim.com/radioroom/show...2&postcount=14
edit: Actually that seems to help you to replace a bow deck gun with a stern one, not to return lost slots. You can load an older savegame and move the gun using the procedure described in the post(You have to be in port to do that), or try this if you want to keep your current save: 1. Locate and BACKUP your ActiveUserPlayerUnits.upc in My Documents/SH4/data/cfg/SaveGames/0000000X. Replace X with the number of the savegame you want to edit. You have to be in port to do this. 2. See if the gun is installed in compartment 7(stern deck gun) or 8(bow deck gun). This is done by looking at [UserPlayerUnit 1.Compartment X.WeaponSlot 1.Weapon]. Replace X with compartment number. When you find that line, look under it for a weapon ID. If there is one(something like 4in50calUS), then there's a weapon installed. 3. Now scroll down a bit and find [UserPlayerUnit 1.Compartment X.CrewMemberSlotAdditionalRepository 1](again, substitute X with the previously found compartment number). Remove the bold part, so that it reads: [UserPlayerUnit 1.Compartment X.CrewMemberSlot 1]. Scroll down even more and do the same for [UserPlayerUnit 1.Compartment X.CrewMemberSlot 2] 4. Save the file, start up SH4 and see if it worked. If you got even the bow gunnerslots back, then you can use the procedure described in the post I linked at the beginning to get a stern gun. Last edited by Fincuan; 12-23-07 at 06:01 AM. |
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#4 |
Stowaway
Posts: n/a
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Thanks for your answers
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#5 | |
Swabbie
![]() Join Date: Dec 2001
Location: Undel Vadel Cleadule
Posts: 10
Downloads: 5
Uploads: 0
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In the stern gun the CrewMemberSlot 1 and in the bow gun the CrewMemberSlot 2 type should read "Leader". The other slot type should be "Crewman". When this has been succesfully fixed you should see the change in the crew screen - The first appearing gun slot should be bigger than the second and the slot outlined in blue when uncrewed. |
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#6 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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#7 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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My problem with the gun crew is that when in the office the game won't assign a crew. I have to use my renown points and get two seamen. Don't know if it's a Mod thing because I use Sober's Super Mod and use the RSRDC Mod.
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