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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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#1 |
Stowaway
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I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.
Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions. Last edited by Kraut; 12-20-07 at 08:53 AM. |
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#2 |
Mate
![]() Join Date: Dec 2007
Location: Nottingham, UK
Posts: 59
Downloads: 67
Uploads: 0
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Good post!, i often have the same dilema, lets take a real U-boat submerged attack:- the captain would be at the attack periscope passing target info down from the conning tower to the weapon officer who would input the info to the computer, and the navigator would be plotting the attack on the chart table, how is this simulated in the game? manual targeting on and wo assistant on?
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#3 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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Another thing is the AI Weapon Officer can obtain target's speed information with only 1 observation and within 1 second.
There're a couple of methods to find out the speed but it's not possible to obtain the value with only 1 observation or no time. (Well, maybe he has an egle eye and his method to determine speed by ship's wake and smoke (don't forget wind effect) is state of art, he can do it) The you have to manuver take to obtain the speed as a captain alone will usually force you totally different approch (more step and time consuming) to gather all the information you need to plan final attack. |
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