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Old 12-19-07, 03:41 PM   #16
Nerazzurri
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Quote:
Originally Posted by Nico71
Quote:
Originally Posted by danlisa
Nope, guess again!

This could be fun.:hmm:
Hmmmmm....Rumpelstiltskin?
Lord Lucan?
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Old 12-19-07, 04:07 PM   #17
Badger Finn
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Quote:
Originally Posted by danlisa
I know who you are!:rotfl:

NM. If anyone can crack this issue, you can. Looking forward to it.
NVdrifters LRT mod is pretty close to doing that since using his mod u get plenty "Das Boot moments" and not to much instant death wtf type engagements

In other words the repair crew and medic type crew really become useful for a change IMO

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Old 12-19-07, 04:16 PM   #18
danlisa
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NVDrifter you say.:hmm:

I wonder whatever happened to him.
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Old 12-19-07, 05:55 PM   #19
Koondawg
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Quote:
NVDrifter you say.:hmm:

I wonder whatever happened to him.
Working...undercover perhaps...
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Old 12-19-07, 07:49 PM   #20
bert8for3
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Quote:
Originally Posted by Nerazzurri
Quote:
Originally Posted by Nico71
Quote:
Originally Posted by danlisa
Nope, guess again!

This could be fun.:hmm:
Hmmmmm....Rumpelstiltskin?
Lord Lucan?
Amelia Earhart?
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Old 12-19-07, 07:58 PM   #21
tonschk
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weeks ago I was playing the SH3 game , dont remember which class of sub , but after a long battle the sub was hit and I was not in a position to stop the flooding of the small radio room, when this radio room become full of water ,as usual I was waiting the suddenly end of the game , but the sub went ahead for a long time after that with this small radio room totally flooded ( of course the crew inside this radiorood were red dead ) but all the rest of the sub was repaired and moving ahead almost normal,may be the reason for this is because flooding of the small radioroom doesnt affect too much the performance of the sub
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Old 12-19-07, 08:10 PM   #22
GT182
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Sakura, I hope you're successful with it.

:hmm: The other nice thing would be to be able surface and surrender without being blown out of the water.... If you're unfortunate enough that it happens to your Uboat.
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Old 12-19-07, 08:28 PM   #23
Stealth Hunter
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EXTREMELY nice feature would be controlling the enemy ships during a single player mission. Not going to happen I'm sure, but it would be sweet.
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Old 12-19-07, 09:28 PM   #24
Sakura551
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Nvdrifter? Who's he?

As a side note, I am also trying to fix the instant crew deaths inside the sub. Trying to make injuries more common instead of either totally healthy or totally dead crew.
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Old 12-19-07, 09:34 PM   #25
Sakura551
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Quote:
Originally Posted by tonschk
weeks ago I was playing the SH3 game , dont remember which class of sub , but after a long battle the sub was hit and I was not in a position to stop the flooding of the small radio room, when this radio room become full of water ,as usual I was waiting the suddenly end of the game , but the sub went ahead for a long time after that with this small radio room totally flooded ( of course the crew inside this radiorood were red dead ) but all the rest of the sub was repaired and moving ahead almost normal,may be the reason for this is because flooding of the small radioroom doesnt affect too much the performance of the sub
That's interesting. :hmm: Did the sub eventually die from flooding in that room or was it ok?
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Old 12-19-07, 09:50 PM   #26
Sakura551
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Quote:
Originally Posted by von hally
Quote:
Originally Posted by Sakura551
I don't want to get anyone's hopes up too much because I am having problems with this. This is a work in progress. Not even close to being fully working yet.
yea mate but it is one of the most annoying problems with sh3...that instant death!!!
it would be great if the end of game didnt come so ubruptly for us...its probably hard coded but we can dream on!!!:rotfl:
I things I am changing are hard coded.
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Old 12-19-07, 10:33 PM   #27
Hartmann
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One question...

what is the thing that the game use for consider that is destroyed and show the death screen ?? flooding in compartments ?
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Old 12-19-07, 10:38 PM   #28
Sakura551
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Quote:
Originally Posted by Hartmann
One question...

what is the thing that the game use for consider that is destroyed and show the death screen ?? flooding in compartments ?
I believe there are death triggers for flooded compartments, zero hull %, etc.
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Old 12-20-07, 12:36 AM   #29
Sakura551
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And I am finding a LOT of things that can be changed or modified in the .exe game file without crashes. I guess they don't like us releasing a modified .exe file. Maybe an auto installer .exe patcher... :hmm:

Last edited by Sakura551; 12-20-07 at 12:58 AM.
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Old 12-20-07, 12:57 AM   #30
Sakura551
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Great news for all (I hope). I am now totally convinced that the death triggers are located in the .exe and I am almost positive I can find them. I just have to sort through hundreds of bytes.

Hey, am I talking to myself again?
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