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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#17 | |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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In other words the repair crew and medic type crew really become useful for a change IMO ![]() |
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#18 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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NVDrifter you say.:hmm:
I wonder whatever happened to him.
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#19 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
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#20 | |||
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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#21 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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weeks ago I was playing the SH3 game , dont remember which class of sub , but after a long battle the sub was hit and I was not in a position to stop the flooding of the small radio room, when this radio room become full of water ,as usual I was waiting the suddenly end of the game , but the sub went ahead for a long time after that with this small radio room totally flooded ( of course the crew inside this radiorood were red dead ) but all the rest of the sub was repaired and moving ahead almost normal,may be the reason for this is because flooding of the small radioroom doesnt affect too much the performance of the sub
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#22 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Sakura, I hope you're successful with it.
:hmm: The other nice thing would be to be able surface and surrender without being blown out of the water.... If you're unfortunate enough that it happens to your Uboat. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#23 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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EXTREMELY nice feature would be controlling the enemy ships during a single player mission. Not going to happen I'm sure, but it would be sweet.
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#24 |
Stowaway
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Nvdrifter? Who's he?
![]() As a side note, I am also trying to fix the instant crew deaths inside the sub. Trying to make injuries more common instead of either totally healthy or totally dead crew. |
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#25 | |
Stowaway
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#26 | ||
Stowaway
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#27 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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One question...
what is the thing that the game use for consider that is destroyed and show the death screen ?? flooding in compartments ? ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#28 | |
Stowaway
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#29 |
Stowaway
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And I am finding a LOT of things that can be changed or modified in the .exe game file without crashes. I guess they don't like us releasing a modified .exe file. Maybe an auto installer .exe patcher... :hmm:
Last edited by Sakura551; 12-20-07 at 12:58 AM. |
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#30 |
Stowaway
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Great news for all (I hope). I am now totally convinced that the death triggers are located in the .exe and I am almost positive I can find them. I just have to sort through hundreds of bytes.
Hey, am I talking to myself again? ![]() |
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