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#1 | |||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I had untill this last release,
GWX 1.3 instaled and the nights were litlle more visible... I had no problems seeing something during night, With GWX 2.0 even with the room lights off I don't see a thing, but a faded shadow of the watch Officer and ocasonal wave foams.... if someone thinks this is real thing ok by me, but remember that, Moonlight is Monlight anywere , in land, or at sea! If its bad weather I do understand the darkness increasing but with the Monn on the sky, there should be a moonlight, smaller or brighter but some light! the way it is is by far to dark to play, so most of the times what i do is increase Time C. during nights and reduce Knots to the lowest speed ! But that sure makes one miss the fun! ![]() |
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#3 |
GWX Project Director
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Guys, if the mods you are using include any .dat files... especially the 'scene.dat' file... you are breaking a few features including the moon reflection on the water.
What I recommend doing... if you know how, is to extract the .tga's from the prospective mod and re-pack them into the GWX scene.dat file so you don't break intended effects. Also of note, when Marhkimov and I worked on the atmospheric mods a long time ago, we made two versions... 'light' and 'dark' respectively in an attempt to address different user monitor needs. Support for the 'dark' versions was dropped by the Grey Wolves project roughly a year ago with the release of GWX 1.0. As most complaints regarding the SH3 sky were in reference to being too dark... we have the 'light' versions as default. Hope this helps. |
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#4 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() Quote:
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#5 | ||
GWX Project Director
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@JCWolf: No sky colors were changed between GWX version 1.03 and 2.0. |
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#6 | |||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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This is the only fix for my Nvidea card that corrected the 16KM mod for me.:p
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#7 |
GWX Project Director
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Very well. However the only difference is the .tga COLORS themselves. The tga's are the same size and dimensions, as is the rendered world.
The fact that it is fine on so many other systems, and only problematic for a few, indicates individual PC quirks and not the 16km mod itself. ![]() ![]() At any rate. As long as it works for you. Coolio. ![]() |
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