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Old 12-19-07, 08:40 AM   #1
Samwolf
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Quote:
Originally Posted by linerkiller
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Marko_Ramius
Hi all,


How you think the night is in GWX 2.0 ?


For me, it's too dark . Even with a big moon and without clouds, i can see absolutely nothing. I think i would be able to distinguish the horizon, the flag of the ships at very close, and so on ..

My monitor is well tuned. It's a CRT IIYAMA and i love it. Maybe the night is brighter on a LCD ?

We don't have a Gamma correction in game settings so, i can do nothing about this. And i'm not a modder at all, that's why i ask you here, to make something if possible.


So if you think like me about the dark night, please post your whish here.

If i am the only one, i will learn to live with
Cheers.

Try this:
http://files.filefront.com/SH3+Mod+M.../fileinfo.html

Use the IUB/Rub 16Km version. I'm using it to get rid of some graphics problems I had with the night sky but it also makes the night brighter. So far it has not caused me any problems with GWX2, enable using jsgme and try it out. Should make your nights brighter.
so, i can install it with JSGME after the installation of the GWX 16 Km atm. mod?
Yes, That's the way I'm using it. What you want is to overlay the envcolors and skycolors dat files.
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Old 12-19-07, 10:04 AM   #2
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I had untill this last release,
GWX 1.3 instaled and the nights
were litlle more visible...

I had no problems seeing something during night,
With GWX 2.0 even with the room lights off
I don't see a thing, but a faded shadow of the
watch Officer and ocasonal wave foams....

if someone thinks this is real thing ok by me,
but remember that, Moonlight is Monlight
anywere , in land, or at sea!

If its bad weather I do understand the darkness increasing
but with the Monn on the sky, there should be a moonlight,
smaller or brighter but some light!

the way it is is by far to dark to play,
so most of the times what i do is increase Time C.
during nights and reduce Knots to the lowest speed !

But that sure makes one miss the fun!
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Old 12-19-07, 02:07 PM   #3
Kpt. Lehmann
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Guys, if the mods you are using include any .dat files... especially the 'scene.dat' file... you are breaking a few features including the moon reflection on the water.

What I recommend doing... if you know how, is to extract the .tga's from the prospective mod and re-pack them into the GWX scene.dat file so you don't break intended effects.

Also of note, when Marhkimov and I worked on the atmospheric mods a long time ago, we made two versions... 'light' and 'dark' respectively in an attempt to address different user monitor needs.

Support for the 'dark' versions was dropped by the Grey Wolves project roughly a year ago with the release of GWX 1.0. As most complaints regarding the SH3 sky were in reference to being too dark... we have the 'light' versions as default.

Hope this helps.
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Old 12-19-07, 02:39 PM   #4
Samwolf
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Quote:
Originally Posted by Kpt. Lehmann
Guys, if the mods you are using include any .dat files... especially the 'scene.dat' file... you are breaking a few features including the moon reflection on the water.

What I recommend doing... if you know how, is to extract the .tga's from the prospective mod and re-pack them into the GWX scene.dat file so you don't break intended effects.

Also of note, when Marhkimov and I worked on the atmospheric mods a long time ago, we made two versions... 'light' and 'dark' respectively in an attempt to address different user monitor needs.

Support for the 'dark' versions was dropped by the Grey Wolves project roughly a year ago with the release of GWX 1.0. As most complaints regarding the SH3 sky were in reference to being too dark... we have the 'light' versions as default.

Hope this helps.
I did not replace the GWX2 scene.dat file. I am only using the envcolors and skycolors files from Marhkimov's mod. I'll check for the moon reflection next time I load up my patrol but I don't remember it missing.
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Old 12-19-07, 03:58 PM   #5
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Kpt. Lehmann
Guys, if the mods you are using include any .dat files... especially the 'scene.dat' file... you are breaking a few features including the moon reflection on the water.

What I recommend doing... if you know how, is to extract the .tga's from the prospective mod and re-pack them into the GWX scene.dat file so you don't break intended effects.

Also of note, when Marhkimov and I worked on the atmospheric mods a long time ago, we made two versions... 'light' and 'dark' respectively in an attempt to address different user monitor needs.

Support for the 'dark' versions was dropped by the Grey Wolves project roughly a year ago with the release of GWX 1.0. As most complaints regarding the SH3 sky were in reference to being too dark... we have the 'light' versions as default.

Hope this helps.
I did not replace the GWX2 scene.dat file. I am only using the envcolors and skycolors files from Marhkimov's mod. I'll check for the moon reflection next time I load up my patrol but I don't remember it missing.
Cool. I believe the .env files are safe enough.

@JCWolf: No sky colors were changed between GWX version 1.03 and 2.0.
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Old 12-19-07, 04:07 PM   #6
Samwolf
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Kpt. Lehmann
Guys, if the mods you are using include any .dat files... especially the 'scene.dat' file... you are breaking a few features including the moon reflection on the water.

What I recommend doing... if you know how, is to extract the .tga's from the prospective mod and re-pack them into the GWX scene.dat file so you don't break intended effects.

Also of note, when Marhkimov and I worked on the atmospheric mods a long time ago, we made two versions... 'light' and 'dark' respectively in an attempt to address different user monitor needs.

Support for the 'dark' versions was dropped by the Grey Wolves project roughly a year ago with the release of GWX 1.0. As most complaints regarding the SH3 sky were in reference to being too dark... we have the 'light' versions as default.

Hope this helps.
I did not replace the GWX2 scene.dat file. I am only using the envcolors and skycolors files from Marhkimov's mod. I'll check for the moon reflection next time I load up my patrol but I don't remember it missing.
Cool. I believe the .env files are safe enough.

@JCWolf: No sky colors were changed between GWX version 1.03 and 2.0.
Moon reflection is still there, nights are a little brighter and the polygons on the horizen are gone.

This is the only fix for my Nvidea card that corrected the 16KM mod for me.:p
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Old 12-19-07, 05:34 PM   #7
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Very well. However the only difference is the .tga COLORS themselves. The tga's are the same size and dimensions, as is the rendered world.

The fact that it is fine on so many other systems, and only problematic for a few, indicates individual PC quirks and not the 16km mod itself.

At any rate. As long as it works for you. Coolio.
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