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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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This is one area where I feel the game is lacking. According to reports I've read, boats could get as close as 1500-2000 yards without being seen, assuming optimal weather, moon and sea state conditions.
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#2 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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Laconic;
if you place your cursor over the crew member you'll see a pop-up with a bunch of stats each one a "rating" of a number out of a total of 100. Use this as a guide to determine where he'd best be employed. For example, if I wanted a good gunner I'd check the roster (in port) and see which guys have high gunnery skills (i.e. gun rating stat = 50/100 or higher). Same logic for damage control team, I'll try and get guys with Mechanical/Electrical = ??/100 where the ?? is a high number therefore a high skill level. The green bar next to each "team" increases with the amount of skill in that team. This will also increase (I believe) as you gain experience (and survive) your patrols. ![]() PS; during a mission, if one the guys gets injured (i.e. the AA gunner) and shows pink I'll scan the crew and try and find someone else who has decent gunnery stats and switch them. This keeps a decent guy on the guns plus hopefully lets the "injured" gunner recover. |
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#3 |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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Thanks, all.
I've got a few more questions...are major naval engagements rendered in the campaign? I got a notifier telling me the Battle of the Coral Sea was about to begin, so I high-tailed it to the area in which it historically took place and I didn't see anything but a destroyer and a couple of gun boats, apparently on routine patrol. And how dangerous is it to use active sonar pings? I've noticed that merchants don't react much at all, while destroyers tend to immediately come looking for me (not entirely disadvantageous, as I can get a clean shot at the bow at least). |
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#4 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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I haven't come across any naval battles so far but I haven't gone looking either. If I get one of those messages but I'm not anywhere near the action I stick to my original mission.
Sonar pings dangerous? With destroyers around you betcha! If you are trying to sneak in on a target and destroyers are around, using your sonar to ping a target is the equivalent of announcing "HERE I AM!!!" LOL. If you're hiding in a pitch black room and you know someone is also in the room (with a large baseball bat full of nails) looking for you in order to kill you, would you shout or make any unnecessary noise and give away your position even though they can't see you? ![]() If the merchants are alone however, using the sonar to ping a range from them, in my experience, does not cause them to react and can be used effectively and safely. Having said that, I wouldn't actively ping as a habit but only if necessary. ![]() |
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#5 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Very good advice from everyone here. Successful attacks are relatively easy without pinging the targets, but if you are wanting to use it, make sure you're close enough that no one can attack you or get away between pinging and getting well-aimed fish off the rails. This is true in modern warfare also. When I'm in Dangerous Waters, it's ping-fire, ping-fire, RUN!
Trying to join an historical battle is very hit and miss. Mostly miss. I've given up and just ignore all those messages and go on with my mission. -Pv- |
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#6 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
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I believe in the game your active sonar will not be detected by enemy warships. So whether you use it while they are around depends on if you want to be realistic or not. In real life you wouldn't.
Campaign Mods like RSRD and tater's campaign layers to a much better job of modeling historical battles than stock. |
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#7 |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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Well, I got my wish. I installed RSRD and promptly ran into what could only be a Borneo invasion task force...maybe 10 to 12 warships screening a nice line of fat ducklings, including a troop transport and a tanker. I sank the transport, but now the surface is literally crawling with destroyers. What are the tactics for evading such a frenzy? Right now I'm trying to sneak off at about 3 kn and a depth of about 100' above the marked crush line, but they are definitely following me and peppering my course with depth charges (none of which have hit, thankfully).
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