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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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![]() Quote:
From a chat with Oleg Maddox on the sukhoi.ru forum "AviaForum: Is it possible to organize combined server for many players? OM: New engine allows to organize combined are for many players. If we get support from the publisher, we are ready to release MMO simulator based on BOB, where not only planes will be controlled by the players, but also tanks, cars, vessels, submarines, basically all elements of warfare that are present in the sim." Read the whole chat At the Ubi forums |
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#2 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
Downloads: 0
Uploads: 0
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The only problem that I see is time of travel, on an MMORPG setting, there would be no time compression . . . you'd have to have alot of automation between encounters . . . otherwise . . . real time speeds would kill the enjoyment of this type of genra . . . unless they compress distances.
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"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
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