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Old 12-12-07, 07:01 PM   #1
nayr14
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Default Types of Decoys

In the Ammunition.upc I found these



Code:
 
[Ammunition 14]
ID=BubbleGenerator
NameDisplayable= Bubble Generator Decoy
Type= AmmoDecoy
Subtype=BubbleGenUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1941-01-01, 1946-12-31, 0
Volume= 0.125
PackSize=1
[Ammunition 15]
ID=SignalFlare
NameDisplayable= Signal Flare
Type= AmmoDecoy
Subtype=FlareUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1941-01-01, 1946-12-31, 0
Volume= 0.125
PackSize=1
[Ammunition 16]
ID=FakeScopeHead
NameDisplayable= Fake Periscope Head
Type= AmmoDecoy
Subtype=ScopeHeadUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1941-01-01, 1946-12-31, 0
Volume= 0.125
PackSize=1
So I guess we dont have access to these? (Other than the bubble generator!)
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Old 12-12-07, 08:36 PM   #2
TheSatyr
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Considering that US Subs didn't use decoys in WW2,we are lucky to get any at all. Granted there may have been "Home built" decoys used a few times but nothing that was official.
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Old 12-12-07, 11:46 PM   #3
kylesplanet
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Quote:
Originally Posted by TheSatyr
Considering that US Subs didn't use decoys in WW2,we are lucky to get any at all. Granted there may have been "Home built" decoys used a few times but nothing that was official.
Home built was right. They used Alka- Seltzer.
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Old 12-13-07, 03:18 AM   #4
Propy
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But what is a 'fake periscope head'? a raft with a pipe glued to it?
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Old 12-13-07, 05:06 PM   #5
nayr14
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I just wondered why they left these entries in the file if they were not to be used... does anyone know if there are any models that are not ingame for this code?
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