![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
|
![]() Quote:
When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process? |
|
![]() |
![]() |
![]() |
#2 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]() Quote:
See post #71 about this issue. |
||
![]() |
![]() |
![]() |
#3 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
|
![]() Quote:
I guess I can stop worrying about it, as long as I definitely see the new skins... Could I possibly see a screencap of your current/latest Yamato skin compared to the stock/default Yamato? ...I'd like to confirm that I have the new texture/skin working. Thanks. |
|
![]() |
![]() |
![]() |
#4 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
|
![]()
@Doolittle: The retextured Yamato looks like the picture in posting No. 57, smaller portholes higher up in the hull front section. The originals were lower down, huge & ugly.
You had obviously made the same mistake as I had done: [quote]Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really. ![]() Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead. ![]()
__________________
Cheers Uffe |
![]() |
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
Question about two ship files in this mod...
nd_kuma & nd_naka those ships do not correspond to anything in the stock files.... but they come close to the stock files of: NCL_Kuma and NCL_Naka does it matter?
__________________
Last edited by ATR-42; 12-22-07 at 11:54 PM. |
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
|
![]()
Excellent!
Any new textures for merchants? ![]()
__________________
Haven't played SH3 or SH4 for months... |
![]() |
![]() |
![]() |
#7 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]() Quote:
Yes I think I will take a look at it after christmas allso there are still the IJPN mine layers... Quote:
Cheers! |
||
![]() |
![]() |
![]() |
#8 | |||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
nbb_fuso in your mod vs NBB_Fuso in the game file. Other wise I like the new texture work so far Kriller thanks for it! Dave |
|||
![]() |
![]() |
![]() |
#9 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]() Quote:
Show here... ![]()
__________________
|
|
![]() |
![]() |
![]() |
#10 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]() Quote:
Yes if you look at page #1 of this thread there are two pictures of the Yamato, stock and modded, but I had to remove the chrysanthemum due to some texture-problems. |
||
![]() |
![]() |
![]() |
|
|