SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-12-07, 06:02 PM   #1
Doolittle81
Commodore
 
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by ustahl
...
Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
I have the "Warships_retextured_v1_3" folder in my SH4\MODS folder. It contains a "Data" Folder which contains a "sea" folder and a "textures" folder. The "sea" Folder cotnains sub-Folders for each ship.

When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process?
Doolittle81 is offline   Reply With Quote
Old 12-13-07, 03:52 AM   #2
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by ustahl
...
Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
I have the "Warships_retextured_v1_3" folder in my SH4\MODS folder. It contains a "Data" Folder which contains a "sea" folder and a "textures" folder. The "sea" Folder cotnains sub-Folders for each ship.

When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process?
Hi Doolittle,

See post #71 about this issue.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 12-13-07, 02:28 PM   #3
Doolittle81
Commodore
 
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by kriller2
Hi Doolittle,

See post #71 about this issue.
Yes, I checked that out... I still remain curious as to why there are no *.dds re-writes/over-writes announced when one enables your Warship..etc..Mod.

I guess I can stop worrying about it, as long as I definitely see the new skins... Could I possibly see a screencap of your current/latest Yamato skin compared to the stock/default Yamato? ...I'd like to confirm that I have the new texture/skin working. Thanks.
Doolittle81 is offline   Reply With Quote
Old 12-13-07, 03:20 PM   #4
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Default

@Doolittle: The retextured Yamato looks like the picture in posting No. 57, smaller portholes higher up in the hull front section. The originals were lower down, huge & ugly.

You had obviously made the same mistake as I had done:
[quote]Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really.
Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead.[unquote]
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 12-22-07, 01:42 AM   #5
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Question about two ship files in this mod...
nd_kuma
&
nd_naka

those ships do not correspond to anything in the stock files....
but they come close to the stock files of:
NCL_Kuma and NCL_Naka


does it matter?
__________________


Last edited by ATR-42; 12-22-07 at 11:54 PM.
ATR-42 is offline   Reply With Quote
Old 12-22-07, 05:55 AM   #6
u.Prestige
Loader
 
Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
Default

Excellent!
Any new textures for merchants?
__________________
Haven't played SH3 or SH4 for months...
u.Prestige is offline   Reply With Quote
Old 12-22-07, 04:54 PM   #7
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by u.Prestige
Excellent!
Any new textures for merchants?
Thanks Prestige!
Yes I think I will take a look at it after christmas allso there are still the IJPN mine layers...

Quote:
Originally Posted by ATR-42
Question about two ship files in this mod...
nd_kima
&
nd_naka

those ships do not correspond to anything in the stock files....
but they come close to the stock files of:
NCL_Kima and NCL_Naka


does it matter?
Have you downloaded ver. 1.3 of this mod? there is no ships with those names in the mod :hmm: maybe a left over from another mod?
Cheers!
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 12-22-07, 05:02 PM   #8
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default Could be a left over from the new work of FooFighters rec manual

Quote:
Originally Posted by kriller2
Quote:
Originally Posted by u.Prestige
Excellent!
Any new textures for merchants?
Thanks Prestige!
Yes I think I will take a look at it after christmas allso there are still the IJPN mine layers...

Quote:
Originally Posted by ATR-42
Question about two ship files in this mod...
nd_kima
&
nd_naka

those ships do not correspond to anything in the stock files....
but they come close to the stock files of:
NCL_Kima and NCL_Naka


does it matter?
Have you downloaded ver. 1.3 of this mod? there is no ships with those names in the mod :hmm: maybe a left over from another mod?
Cheers!
I have to admit that I do change the Labeling of the files in your mod to an exact match of the game files to advoid possable problem as somtimes there can be a letter case sensitive issue.

nbb_fuso in your mod vs NBB_Fuso in the game file.

Other wise I like the new texture work so far Kriller thanks for it!

Dave
leovampire is offline   Reply With Quote
Old 12-23-07, 12:03 AM   #9
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default

Quote:
Originally Posted by kriller2
Have you downloaded ver. 1.3 of this mod? there is no ships with those names in the mod :hmm: maybe a left over from another mod?
Cheers!
Yes, most recent version. The two ships you show as nd_kuma & nd_naka do not exist in the stock SH4 directory. Their closest relatives could be... NCL_Kuma and NCL_Naka

Show here...
__________________

ATR-42 is offline   Reply With Quote
Old 12-22-07, 05:04 PM   #10
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by kriller2
Hi Doolittle,

See post #71 about this issue.
Yes, I checked that out... I still remain curious as to why there are no *.dds re-writes/over-writes announced when one enables your Warship..etc..Mod.

I guess I can stop worrying about it, as long as I definitely see the new skins... Could I possibly see a screencap of your current/latest Yamato skin compared to the stock/default Yamato? ...I'd like to confirm that I have the new texture/skin working. Thanks.
HI Doolittle,
Yes if you look at page #1 of this thread there are two pictures of the Yamato, stock and modded, but I had to remove the chrysanthemum due to some texture-problems.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.