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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Thanks for the tip, Ref, I will
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#32 | |
Eternal Patrol
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Could somebody please post screenshots? I'd love to see them done right.
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“Never do anything you can't take back.” —Rocky Russo |
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#33 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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So not to spoil it for people who haven't downloaded it yet, I'll PM a screen for you.
![]() If you happen to get a copy before I can get it to you, just post here.
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#34 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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i miss all my mods i gave you for implementation. i hoped you would integrate them, therefore i didnt uploaded them, so everybody would be surprised to have such new things all in one. im quite disappointed about this development...
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#35 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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RB exhaust mod is a must have for GWX 2.0. I don't know why GWX team didn't work with RB to make this a normal part of GWX?
RB flags is great but I could wait for that. RB FX sh4 to sh3 I like it alot. I can't wait till that is compatible. I've tried colour contacts from GWX 1.03 and it works well enough with 2.0. Other than that the rest of GWX if fine. Interier subs look is great. Sergbuto Camera mod would be a nice bonus. I haven't tried it yet.:hmm: |
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#36 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Sergbuto's camera isn't compatible with GWX 2.0, it's very interesting and quite easy to make it compatible, regretably it was too late to incorporate it, but I'll make the changes as soon as I have a couple of minutes. Ref |
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#37 | |
Swabbie
![]() Join Date: Dec 2005
Location: St. Louis, MO
Posts: 9
Downloads: 5
Uploads: 0
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This is a great mod, can't wait to see the looks of things in a year (mod wise) but for now there is plenty of sinking to do! BTW how many of you have paid 50 or 60 bucks for something that didn't install and work nearly as smooth as GWX 2.0. well done |
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#38 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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Mylist.com
Although I don't have GWX2.0 yet, I have my list of mods that I plan to check out with GWX 2.0. Some are from my old 1.03 setup, and some are still under development:
*) OLC's GUI *) SH4 effects for SH3 *) Openhatch (yes, I read the other posts, I will wait for DD ![]() *) danurve is expanding the radiolog *) Tarjak's propaganda posters ![]() *) playable VIID *) urfisch once posted his work about farmland *) IABL's merchant fleet and I can't wait for the day when AI torpedos will start sinking MY TARGETS ![]() I know, I know.... It's a long list, but let me dream... ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() Last edited by U49; 12-12-07 at 03:11 PM. Reason: "with" added |
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#39 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#40 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Guys,
why you see GWX 2.0 as greater cesspit, where you can throw out anything you like? ![]() :rotfl: GWX team has made that that it wished to make... Enjoy... Sorry ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#41 | ||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#42 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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#43 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Personally, I'm enjoying it as it is
![]() I know from experience the GWx Dev's would think long and hard about "Mods" Thats why they have Beta testers it's a case of trial and error, i don't blame them for not adding certain mods if it breaks certain parts of GWX. It's human nature to never be satified. Like i'm not 100% happy about the no trails, but i'm happy to live with that because the "positives" outway the "Negatives" When the mod creators "Fix" thier mod to be 100% compatable with GWX2.0 then i'm sure the mod creators will release thier mods to the general public. Way to go KL and the Guys...loving it ![]() |
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#44 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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