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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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- Ducimus Flavored to taste mod (esp. the basic.cfg file) is hot on my list too. Compared the two basic.cfg files and I'm not sure whether using Ducimus 1.03 file will cause damage. It'll work and give you a fully equipped boat every time you change, which is the most important thing for me, but I don't know what the GWX team changed from 1.03 to 2.0. Much of the eye candy textures in the mod can be included without causing damage BTW.
- Poor Sailors favorite Dials Mod would be next. I'm currently using it since it more or less "only" changes the dials.cfg and menu_1024.cfg files. I believe I got enough experience with those to say for certain, that no GWX feature is really broken there. The mod changes the whole GUI anyway and includes the GWX 2.0 slideout compass as well as the add on charts in the top left corner and the stop watch. - RB is already working on the effects mod. I must say I currently use the new GWX effects mod, but I prefer RB's despite the huge number of flying corpses ![]() - DD's open hatch mod is something I'm missing too and to my horror I hadn't yet noticed you put in the periscope housing ... ![]() - Then there's Sergbuto's wolfpack mod which I would like to use again - And I'm still waiting for an answer to my question in another thread concerning the AI subs ability to shoot the deck gun and being scripted as running submerged. As far as I remember that was both possible in GWX 1.03. |
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#17 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Just pitty we are missing OneLifeCryses wave textures, one of the graetest visual advancements (and very simple one...)
I don't have a problem applying it separeately, just a comment... ( just my opinion CaptainL, don't call in the "air stikes" (moderators)... don't lock the third thread of GWX impressions... I fully respect new GWX religion... ) GWX 2.0 impressions thread should be something gorgeous, haveing 200-300 replies and some 8000-10000 visitors...
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#18 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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The one currently in GWX 2.0 was developed by Dowly and it maintains very clear details while not affecting the basic requirements of the users PC. In heavy seas, it was found that previous versions would impact on FPS rates quite heavily. We needed to keep the game playable for recommended specs. ![]()
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#19 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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If there's one thing you find out about modders and eventually making adaptive changes here, is never say never.
![]() Looking forward to seeing the new interiors, I am just wondering if the changes mentioned for the VIIC are also in the VIIB? Am patient, and can wait till the d/l frenzy is chilled. Have a carrer in 1.03 in a VIIB* doing some 'testing' anyhow. *nuttin wrong with the VIIC, I happen to like the B's conning tower/2.
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#20 |
Swabbie
![]() Join Date: Dec 2005
Location: St. Louis, MO
Posts: 9
Downloads: 5
Uploads: 0
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To me, the open hatch was one of the most amazing mods I've seen....but I love the new command room as well, will this be made compatable?
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#21 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Learjetcap; Your question was answered in an earlier post.
O.H. was great work, I would think it will be up to it's author to develop another version for 2.0 if it's possible.
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#22 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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There is much to look at and observe in this 2.0......
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#23 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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@ Adriatico, we don't have a problem with constructive criticism, or with any user/modder having a different poin of view from ours, but please (and this is not only for you, but all the modders) put yourself in our shoes for a couple of minutes, even before the mod was released there where threads on how to change it, after it was released to a small amount of people even more threads with changes, people saying what is compatible and what not, some saying we stole his work, without having time to check what files we changed, and I'm saying check, not understand why we changed and how are they connected to other changes, we'll have a lot of customer service to provide with our own bugs (even when we tested the mod thoroughly to minimixe them), to have to deal with other modders problems, even when they most likelly will be unintentioned, we already have one complain about a ship showing crew that wasn't included in the mod.... We may sometimes sound harsch saying this mod is not compatible, or something like that, but there are few people who fully understands how the sim work and how files are interconnected (I've been modding sh3 for over three years now and I still don't ![]() What I ask, let me refrase, I beg other modders is to take the time to understand why a change was made and to test and retest their mods before claiming compatibility. Ref |
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#24 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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#25 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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@ ref
Bugs, bugs, where ... where... where....:rotfl: Todo esta bien con el nuevo 2.0, bien hecho y gracias. ![]()
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#26 | ||
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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So, I was still wondering about the VIIB interior .. :hmm:
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#27 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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"TikiGod Repeated Orders" is important for me ( like i said before ..), so important then i use it. It works, but i hope i didn't broken something.
The open hatch was great, but with new interior, i won't miss it too much. We often call for realism.. well, we have a step forward with this, so be happy. Great work guys ! The new sound for the underwater electric engine is great ![]() The Heavy sea looks awesome ![]() In fact, i don't want any other mods for the moment :rotfl: There is so much things and details to discover and enjoy .. Except maybe a "brighter night mod" ? When i left Kiel tonight, i didn't see a lot of things ![]() |
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#28 | |||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I don't think it's spoiling the fun, but yep all interiors I see untill the date are changed ! ![]() |
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#29 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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According to Murphy's laws.... Ref |
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#30 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Ref |
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