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Old 12-10-07, 08:29 PM   #1
TriskettheKid
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Well....now I feel a little stupid for rushing to the conclusion that what I was witnessing was it. Damn.

But that has me thinking now....are underwater explosions modeled as objects?

By which I mean, knowing what rebound does, could it be affected by things like a DC going off nearby? Say, a DC going off 50m from the sub might rock the sub a little, whereas one going off 10m away might rock the sub considerably. Is that possible to model via Rebound, or does Rebound only work with objects like DDs and BBs and CVs, etc?
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Old 12-10-07, 08:36 PM   #2
tater
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The shake effect from DCs is part of the DC sim file. There is an explosion effect (not visual, the shake) radius and a magnitude. No idea if it varies with distance.
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Old 12-10-07, 10:14 PM   #3
Ducimus
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Quote:
Originally Posted by tater
The shake effect from DCs is part of the DC sim file. There is an explosion effect (not visual, the shake) radius and a magnitude. No idea if it varies with distance.
As an experiment, set the explosion range on depth charges to something like 1,000. It's kinda entertaining. :rotfl:
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Old 12-11-07, 07:53 AM   #4
DrBeast
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Hm...I wonder...does setting that value too high cause CTDs? The SHCollisions.act file is randomly CTDing my game after I installed a mod that ups the explosion range - not too radical though, it's set to 70 I think. It occurs mainly when a DC sets off very near my sub. :hmm:
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