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#1 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
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Well....now I feel a little stupid for rushing to the conclusion that what I was witnessing was it. Damn.
But that has me thinking now....are underwater explosions modeled as objects? By which I mean, knowing what rebound does, could it be affected by things like a DC going off nearby? Say, a DC going off 50m from the sub might rock the sub a little, whereas one going off 10m away might rock the sub considerably. Is that possible to model via Rebound, or does Rebound only work with objects like DDs and BBs and CVs, etc? |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The shake effect from DCs is part of the DC sim file. There is an explosion effect (not visual, the shake) radius and a magnitude. No idea if it varies with distance.
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#3 | |
Rear Admiral
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#4 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Hm...I wonder...does setting that value too high cause CTDs? The SHCollisions.act file is randomly CTDing my game after I installed a mod that ups the explosion range - not too radical though, it's set to 70 I think. It occurs mainly when a DC sets off very near my sub. :hmm:
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