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Old 12-10-07, 11:14 AM   #1
Laffertytig
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yeah that would be for a sub runin at flank then doin a crash dive, not for a sub on the surface or at periscope depth at all stop. in SH4 u can go from periscope depth to 90 metres in 2 min then back up in 2 mins, just like an elevator!

the main reason skippers didnt wait to see the torps hiting was so that they had time to go deep. stayin at periscope to should be a risk but not so in SH4. i know in SH3 the major mods all fixed this to more realistic levels so that it took more time to dive and surface but it look like noone has done this sith SH4 yet.

i would do it myself if i knew what files to change, anyone got any ideas?
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Old 12-10-07, 12:45 PM   #2
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This is an interesting topic, I suppose that since mechanically the sub can come to periscope depth so quickly without the "noise" and alerting the escorts, one could just do it a bit slower and hold at various depths instead of just hitting the old "P" button.

When using the Trigger Maru mod its bit more realistic in that once your torpedoes are on their way its best to just go deep evade and plan a reattack for a couple of hours later from a new position.

Would be cool if one could implement the "hull plate popping" and have the escorts key in on that. There is always something to work on.
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Old 12-10-07, 05:10 PM   #3
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My reading leaves me to believe that 30-35 seconds was the goal, with 40ish being the average.
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Old 12-10-07, 11:27 PM   #4
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An interesting tidbit I just read in Submarine! (page 14) by Ned Beach:

"Trigger, in common with her sisters, always 'hangs' on a dive at about thirty-five feet. ... Will she ever break through? ... Forty feet. She's going under at last. Fifty feet. We're under!"

Just wondering if this hesitation is modeled (I'm guessing no) or if anyone has heard of it before.
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Old 12-11-07, 03:14 AM   #5
Laffertytig
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yeah ducimus for crash dives at fast speed, not at all stop! the reason why this is really obvious in SH4 is the vast majority of attacks are made from periscope depth at very slow speed because i can never seem to get close enough on the surface.

the 1st thought should be to get as deep as possible but currently u dont have to worry bout that as u can get down to 90 metres in 120 seconds which defo aint right. im surprised that RFB hasnt altered this as it goes for realism, has TM made any changes to this?

i guess i could just restrict how fast i dive but sureyl there must be a way to fix this. ive just been playin GWX 2.0 and they have it spot on, it takes a lot longer to dive and surface (not crash dive)
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Old 12-11-07, 03:26 AM   #6
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IIRC TM did change the dive speeds for a crash dive from flank and from standing still.
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Old 12-11-07, 09:26 AM   #7
Laffertytig
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well he has then thats another reason to try TM then although RFB is still doin the business for now.
ive found out what file i need to mod so if anyone has any info on how fast a US sub could surface/dive at very slow speeds that would be great
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Old 12-11-07, 10:09 AM   #8
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Quote:
Originally Posted by seaniam81
IIRC TM did change the dive speeds for a crash dive from flank and from standing still.
True, but as mentioned earlier, the dive times in TM are even faster than the ones in RFB which is the opposite of what Laffertytig is looking for.

And BTW Lafferty, if you read the earlier post you'll see why this isn't fixed in RFB yet. till looking where to make the needed changes.
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