SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-05-07, 02:17 AM   #31
Misfit138
Lieutenant
 
Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
Default

I took a quick look into this and it seems you have the same problem with Mark 14 torpedoes as I do. They are too reliable when using magnetic pistol. Did 2 tests and every single one of them detonated ok

Also did 2 tests using a contact pistol and high speed. 8 torpedoes, one deep runner, one hit on a target. All the rest bounced off from the hull
Misfit138 is offline   Reply With Quote
Old 12-05-07, 09:24 AM   #32
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by TDK1044

I hope this will be an option and not forced into the mod. Even though your data is accurate, I don't believe the US sub Captains assumed that one out of every three torpedos they fired would be a dud.....nor that two out of every five would explode prematurely. Was it a possibility? Sure, but they could equally fire ten torps with no problems at all and then fire five and have two duds.
Actually, in the evaluation of the Wahoo's 6th patrol, one of the criticism's of Morton's tactics was only firing a single fish at a target. The higher ups considered a 2 torpedo spread a minimum and a spread of 3 the recommended practice . Part of this was to compensate for an calculation errors, and the other part was because they new problems could arise with the torpedoes.

And on Peto's comment- some enterprising torpedo men would pull the pin's and machine their own instead of waiting for them to be supplied to the boat. Bubbleheads have always been an enterprising bunch.

One thing that I haven't seen in the game yet is a fish broaching. When that happend and they dove back into the water ANYTHING could happen. circles, veering off, diving down at a steep angle and so on. This was not as common a problem, but occasionally the cause of a fish going to deep, was because it actually started too shallow. Especially in rougher seas.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 12-05-07, 02:01 PM   #33
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by swdw
One thing that I haven't seen in the game yet is a fish broaching. When that happend and they dove back into the water ANYTHING could happen. circles, veering off, diving down at a steep angle and so on. This was not as common a problem, but occasionally the cause of a fish going to deep, was because it actually started too shallow. Especially in rougher seas.
On at least one occasion of a circle-runner hitting a submarine (Wahoo, I believe), one of the eyewitnesses to the event said the torpedo jumped out of the water before circling back around. So yes, a torpedo breaching the water was no bueno all around.
LukeFF is offline   Reply With Quote
Old 12-09-07, 09:40 AM   #34
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,280
Downloads: 90
Uploads: 0


Default

Duci, I'm giving this a try. Will let you know what I find

Edit:
I did the torpedo the bad guy tutorial (of sorts) and I found the mix to be pretty good. Basically 1 out of every four was a under runner or the magnetic pistol did not function. I had one that ran to fast. Don't as me how. This first of the four past the bow by a good margin. The remaining 3 were on target. With the solution the same for each torpedo the firsts fast should have been a hit. I did not experience any duds. On a second try I had a premie (calm seas). Two worked fine with magnetic exploder. The other was just contact and worked fine. Third attempt I had 1 under runner and the rest worked fine. My personal opinion, tweak the torpedoes just a hair worse than what you have here.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road

Last edited by AVGWarhawk; 12-09-07 at 10:44 AM.
AVGWarhawk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.